The TS3 Store: post your questions, updates, and tech help here

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IAmTheRad:
Bleh, editing my post doesn't work.
I meant that the communities are missing descriptions. The rabbit holes do show up in the catalog when going to edit a lot, but they just don't show up in the neighbourhoods themselves when loading the new world.

Painkiller:
Worlds have to be installed as sims3pack, there's no way around it. Worlds in packages is only for desperate cases where launcher is broken or something. Decrap and s3rc the sims3packs and use the damn launcher. The launcher is so awful that you may have to retry several times. And don't forget to remove the packages to not have doubles.

Moryrie:
@Rad, Painkiller is correct, Worlds have to be installed either legitimately, or via decrapify method. If you keep my packages and install the worlds you will have duplicates unless you remove my files, but neither world has that many items so it shouldn't be too much of a problem if you keep them.

IAmTheRad:
Oh I know I need to use decrapified or legit packages to install the worlds, but it's just the duplicates that worry me. If I knew how to remove the duplicates I would.

Moryrie:
The easiest way would be to extract the files (without decrapifying) throw them in your mods folder, see while of my files they conflict with, with Delphy's Dashboard, then open each of the conflicts up with S3PE and search for the appropriate OBJD or CASP, and delete them. Sometimes the files are not labeled, so you'll have to examine each OBJD or CASP within the file if you cannot find the ones you are looking for. The file names you need to look for will also be in the packages you extracted from the Non-decrapped world.

Alternatively, you could decrapify my packages, but that defeats my main purpose in creating them.

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