The TS3 Store: post your questions, updates, and tech help here

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Chain_Reaction:
Quote from: morriganrant on 2010 October 17, 02:57:46

Have you tried using a batch file as been recommended throughout this thread instead of just dropping it on the decrapifier? Many people have found that they have better results that way. I know I stopped having issues after I started using one with my downloads.


Just tried the batch file and it installed without issue, thanks. In the process, I compared the world files and found the launcher strips the XML from the beginning of the world file. It may do other things too. Basically it's impossible to get worlds to work unless they go through the launcher or someone provides the .world file that has been through it.

Quote from: TinyBear on 2010 October 17, 03:35:25

I tried using the batch files. I wasn't really having any issues but I figured "hey if I can make my game run better why not". And now none of my CC will show up. It's probably something I did but I was wondering if you'd ever run into that problem? I'm probably just going to repackage myself and see if that works.


Meaning it disappears from the houses? If so, you need to run your save games through it too. If you mean it vanishes from the catalog, something else is not right.

morriganrant:
Quote from: TinyBear on 2010 October 17, 03:35:25

Quote from: morriganrant on 2010 October 17, 02:57:46

Have you tried using a batch file as been recommended throughout this thread instead of just dropping it on the decrapifier? Many people have found that they have better results that way. I know I stopped having issues after I started using one with my downloads.


I tried using the batch files. I wasn't really having any issues but I figured "hey if I can make my game run better why not". And now none of my CC will show up. It's probably something I did but I was wondering if you'd ever run into that problem? I'm probably just going to repackage myself and see if that works.


Did you run this on all CC or just the store stuff? Were there other files other then the decrapifier, the batch and the store items in that folder or in folders within it? The batch that is offered up here will go into subfolders and decrapify the items within, not just the items that were in the folder with the decrapifer. You should not run this on items like TSR items. If you have run this on items not from the Store then you may have broken something about them. If you just ran it on the Store items, just move the batch and the decrapifier so that they run on your save files. What directory did you have the batch and decrapifier?

Quote from: Chain_Reaction on 2010 October 17, 03:50:18

Just tried the batch file and it installed without issue, thanks. In the process, I compared the world files and found the launcher strips the XML from the beginning of the world file. It may do other things too. Basically it's impossible to get worlds to work unless they go through the launcher or someone provides the .world file that has been through it.

Actually, even if someone provides the world file, you still can't get the Worlds to work without running them through the launcher. I have never managed to get any world to work with just it's world file, even after it went through the launcher. I had to install it via the launcher, then take the .World file from the Installed Worlds folder and put it in the core files, I then put the .dbc that was created by the launcher with the info from that world in it and put it with the rest of my CC. This second part is unnecessary for most, I just do it for neatness, but I've never had issue with changing the name of the .dbc and placing with with the rest in my Mods folder, needless to say my resource.cfg is written to accept this. I have had issues with a few items not showing when I just left the .dbc in the DCcache. If you want to try to get a .world file to work for you anyway, Witch uploaded one in Pudding Factory on her thread with the EA store stuff torrent.

knightguy:
are these hairs part any set?

http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:24071&categoryId=11959&scategoryId=11985&pcategoryId=11983&ppcategoryId=11983&gender=female&startAt=0

http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:17682&categoryId=11959&scategoryId=11993&pcategoryId=11992&ppcategoryId=11992&gender=female&startAt=0

jezzer:
Quote from: knightguy on 2010 October 19, 20:17:14

are these hairs part any set?


are this sentence part language any known?

ShortyBoo:
Quote from: knightguy on 2010 October 19, 20:17:14

are these hairs part any set?

http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:24071&categoryId=11959&scategoryId=11985&pcategoryId=11983&ppcategoryId=11983&gender=female&startAt=0

http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:17682&categoryId=11959&scategoryId=11993&pcategoryId=11992&ppcategoryId=11992&gender=female&startAt=0


The first hair is part of the latest Animals Abound set. I'm not sure about the second hair since it's not that unique looking.

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