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Zexion:
Quote from: Moryrie on 2010 September 23, 19:42:06
The other problem with that method is how every name is displayed. They look something like like: Game/TS3/Worlds/Riverview/Sims/Don /Game/TS3/Worlds/Riverview/Sims/Lothlario.
Looks like that for every sim, lot, ect. Which is why decrapifying is better if you want the world instead of just the special stuff in the world. But, there's other quirks with decrapifying that one might prefer package format for. Such as: If you share decorated lots/sims. If you use crapified content, everyone can use your stuff. People who decrapify, just decrapify your files. If you use decrapified stuff, you can't share with anyone who doesn't also use decrapified content. This is probably why some MTS2 sims were pulled a while ago. Also. Decrapified stuff packages itself with your lots, which makes lot sizes larger than needed, and can result in duplicated content.
Unless there's a reverse decrapify method I'm unaware of anyway.
So what are the actual steps for decrapifiying, or when your saving the file do you save it as a sims3pack instead of .package coming from s3pe?
Phthon:
That's a moot point for me. I don't share sims or lots or anything like that. I have no interest in doing so. I play the game so that I can spend time in a pointless and mindless manner for a little while before getting back into the tediousness of RL.
[Edited to fix typo]
Moryrie:
Quote from: Zexion on 2010 September 23, 19:43:54
Quote from: Moryrie on 2010 September 23, 19:42:06
The other problem with that method is how every name is displayed. They look something like like: Game/TS3/Worlds/Riverview/Sims/Don /Game/TS3/Worlds/Riverview/Sims/Lothlario.
Looks like that for every sim, lot, ect. Which is why decrapifying is better if you want the world instead of just the special stuff in the world. But, there's other quirks with decrapifying that one might prefer package format for. Such as: If you share decorated lots/sims. If you use crapified content, everyone can use your stuff. People who decrapify, just decrapify your files. If you use decrapified stuff, you can't share with anyone who doesn't also use decrapified content. This is probably why some MTS2 sims were pulled a while ago. Also. Decrapified stuff packages itself with your lots, which makes lot sizes larger than needed, and can result in duplicated content.
Unless there's a reverse decrapify method I'm unaware of anyway.
So what are the actual steps for decrapifiying, or when your saving the file do you save it as a sims3pack instead of .package coming from s3pe?
er, what?
Decrapify is simple. Download file. Compress file. Decrapify file. Install file. Continue repeating last 3 steps until it works.
Other method is: Download file. Compress file. Extract file. Figure out what package is what. Drop world file in with Sunset Valley after changing it to .world. Merge other packages with whatever store packages you already have.
2nd method always works the first time in my experience, unless you merge things wrong. But it requires knowledge of S3PE, which might stump the lazy, or the incompetent.
Zexion:
Quote from: Moryrie on 2010 September 23, 19:49:38
Quote from: Zexion on 2010 September 23, 19:43:54
Quote from: Moryrie on 2010 September 23, 19:42:06
The other problem with that method is how every name is displayed. They look something like like: Game/TS3/Worlds/Riverview/Sims/Don /Game/TS3/Worlds/Riverview/Sims/Lothlario.
Looks like that for every sim, lot, ect. Which is why decrapifying is better if you want the world instead of just the special stuff in the world. But, there's other quirks with decrapifying that one might prefer package format for. Such as: If you share decorated lots/sims. If you use crapified content, everyone can use your stuff. People who decrapify, just decrapify your files. If you use decrapified stuff, you can't share with anyone who doesn't also use decrapified content. This is probably why some MTS2 sims were pulled a while ago. Also. Decrapified stuff packages itself with your lots, which makes lot sizes larger than needed, and can result in duplicated content.
Unless there's a reverse decrapify method I'm unaware of anyway.
So what are the actual steps for decrapifiying, or when your saving the file do you save it as a sims3pack instead of .package coming from s3pe?
er, what?
Decrapify is simple. Download file. Compress file. Decrapify file. Install file. Continue repeating last 3 steps until it works.
Other method is: Download file. Compress file. Extract file. Figure out what package is what. Drop world file in with Sunset Valley after changing it to .world. Merge other packages with whatever store packages you already have.
2nd method always works the first time in my experience, unless you merge things wrong. But it requires knowledge of S3PE, which might stump the lazy, or the incompetent.
EDIT
(After compressor) ok I found out I was completely using the wrong tool for decrapifiy, but when I use decrapifiy.exe do I just put the sims3pack in the folder with it and then run it?
JaneCrayon:
So, is there any other solution for this BB problem than trying and trying or playing with strange named sims and lots?
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