The TS3 Store: post your questions, updates, and tech help here
Eurotrash:
Quote from: Shazaam on 2014 April 20, 06:47:42
Sorry for the noob question.
Which one better...
Keep all store contents as package files? (except world items, decrapified and installed using launcher)
or
Install all of it thru launcher as decrapified sims3package files?
For years, I keep it as package files, but many of the items have problems, like uncolorable counter, unworking premium items, etc. I have a thought to install everything thru launcher, may be it can fix all the problems I have. What do you guys think?
No big difference. Sims3pack is little more than an archive, the content in the archive is still .package. In the case of Store items it also contains DRM unless decrappified.
I have heard of sims3pack fixing some problems like blue lots, missing textures, etc. But I haven't had ether of those, what I have had however were problems installing many sims3pack files at once using the launcher, forcing me to install them 5 or 6 at a time. And since the install process loads slower than the game itself, you can probably guess what a painful process that is.
My suggestion would be to install through the launcher only the content that you've actually had problems with as .package. Otherwise, there's no point to it.
Shazaam:
Quote from: Eurotrash on 2014 April 20, 09:05:04
Quote from: Shazaam on 2014 April 20, 06:47:42
Sorry for the noob question.
Which one better...
Keep all store contents as package files? (except world items, decrapified and installed using launcher)
or
Install all of it thru launcher as decrapified sims3package files?
For years, I keep it as package files, but many of the items have problems, like uncolorable counter, unworking premium items, etc. I have a thought to install everything thru launcher, may be it can fix all the problems I have. What do you guys think?
No big difference. Sims3pack is little more than an archive, the content in the archive is still .package. In the case of Store items it also contains DRM unless decrappified.
I have heard of sims3pack fixing some problems like blue lots, missing textures, etc. But I haven't had ether of those, what I have had however were problems installing many sims3pack files at once using the launcher, forcing me to install them 5 or 6 at a time. And since the install process loads slower than the game itself, you can probably guess what a painful process that is.
My suggestion would be to install through the launcher only the content that you've actually had problems with as .package. Otherwise, there's no point to it.
I thought about the painful launcher installing process as well. That is why I haven't try it yet, waiting for people opinions first, who done it.
Is installing thru launcher worth the effort?
I have a problem with missing jewelry from the Prism Art Studio, not the white block problem, but it just now showing up. Everything is working fine, except the jewelry part. No sales for the fruits I put in the Fruit Market Stall in Monte Vista. etc.
Levini:
Quote from: Shazaam on 2014 April 20, 06:47:42
Sorry for the noob question.
Which one better...
Keep all store contents as package files? (except world items, decrapified and installed using launcher)
or9
Install all of it thru launcher as decrapified sims3package files?
For years, I keep it as package files, but many of the items have problems, like uncolorable counter, unworking premium items, etc. I have a thought to install everything thru launcher, may be it can fix all the problems I have. What do you guys think?
Ok, ignoring what Eurotard said cause I spy some outdated info (blue lots were loong time ago and missing textures, Pfft.)
I would say you should keep in package form as the Launcher is a broken bunch of mess and tends to have issues with a ton of content installed. Also, you don't have to Decrapify your store content before converting to Package. As far as your store worlds You can do another way around that to get them to install so that they are an original copy rather than decrapped (good for if you want to use fixes that aren't decrapped or want a lot that requires the original Store item).
- Worlds, You basically drop onto S3RC, Extract with Multipack, Select the largest file (rename it to ".world" and drop in With Sunset Valley in the Program files) Now for the rest of the little files (Exception of lots. find those and place in your Library (my Docs)) you can combine and toss into your Mods>Package folder. From there you have the full on original Store world with no decrapping needed. It takes longer, but it's better than using the launcher.
- As far as counters go, it's a hit or miss situation, you have to try really hard to select the corners and from there select the first preset, thus resetting the textures. if that doesn't work, I believe there is a way to reset the Textures if you use DebugEnabler (MC) , Not sure on AwesomeMod. The way with DE is to select>Nraas>Debug enabler> Options:object name>Object...>Reset textures and from there you should be able to select it and Cast it with the other counter bits.
- Now for the borked premium items, there are fixes, You have to namely place them In Overrides rather than in Packages and don't decrap the Premium stuff.
Eurotrash:
Quote from: Shazaam on 2014 April 20, 13:03:51
I thought about the painful launcher installing process as well. That is why I haven't try it yet, waiting for people opinions first, who done it.
Is installing thru launcher worth the effort?
Well that's easy: no.
"Installing" sims3pack content through launcher is basically just an incredibly slow archive execration process. Most mods come in .rar and .zip archives and they only take a few seconds to extract. Hell if you found content that comes only in sims3pack archives, it's still quicker to just use this:
http://modthesims.info/d/364038
And extract the .packages from the sims3pack archives yourself. Only reason many people still download mods in sims3pack archives instead of .package directly is because they are... well, stupid. And too lazy to setup the framework for loading .package files into the game, despite the fact that Delphy actually made an installer for it, as if the manual process was fucking rocket science -.-'
@Levini
https://www.youtube.com/watch?v=P01oCgnhbsQ
witch:
I use the decrapper and the launcher. It takes about a minute to process a minimum of 1-2 GB sims3pack files at a time, roughly the size of the databases that sims 3 creates. (The .dbc files.) If I do the whole lot of store stuff at once it does tend to skip the odd file. Takes 10-15 minutes to install the entire 7.5GB. I do have a grunter of a computer so the time may be double that for an average machine, and your chunks may need to be smaller if you have <16GB RAM.
I have used this method from the beginning and all my store stuff works. I use KissingToast and notouching fixes, after carefully reading the instructions.
The database files the game creates are probably more suitable for the game to access, I suspect, than the merged package files that are user created. I do know that lots of separate package files are a cause of lag.
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