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MRice:
My game is very slow to load and the gameplay is choppy with numerous halts and lag. I have all S3 eps and stuff packs. I also have all store content and Awesome mod.  Most of my custom content is combined using s3pe I have most everything installed using .package format. What I do not have combined are a few Mods from Shimrod, Twallan, Twoftmama and Bluegenjutsu.  I've checked with Delphy's Dashboard and have no conflicting mods. My game is fully patched to 1.67.

PC specs are: OS version:      Windows 7  6.1.7601 Service Pack 1,  AMD A8-4500M APU with Radeon(tm) HD Graphics,GPU: 5 GPU Memory: 4 CPU: 1 RAM: 4 CPU Speed: 1896 Threading: 3
Adjusted CPU: 2128 RAM: 7650 Adjusted RAM: 7138 Cores: 4, Driver:          aticfx32.dll, Version: 8.17.10.1116, GUID: D7B71EE2-DA43-11CF-D077-2738BEC2C535   I'm not sure if this information is helpful and will add to it if needed.

I combined several of my custom lots. Although the lots went through s3pe without difficulty when I tested in the game none of them were available for placement. I had the .package placed in my library folder. During testing after the Lot packages were merged I noticed how smoothly the game loaded, I was so happy! But then the bad news, the lots weren't visible, as I'd said earlier.

So I am wondering if my Resource cfg needs to be or could be updated to read merged packages in the library? Or perhaps if that is not the case could they be converted to a .dbc file?  I'd like to keep the lots but right now the game is horrible and virtually unplayable.

I'm really looking forward to S4 and have a strong suspicion S3 might go down into game history as a bad joke because of all the problems and fixes that are needed. I'd appreciate your help.

Sigmund:
There's a few different things that could be causing lag. MTS has some good tips on it.

MRice:
Quote from: Sigmund on 2014 April 13, 03:33:49

There's a few different things that could be causing lag. MTS has some good tips on it.


I appreciate your input Sigmund. However after reviewing the link you posted it does not explain why my game ran smoothly with the lots merged together and were rendered unusable. While with uncombined lots I experience lag problems. To clarify: When the .packaged lots are removed from the library I have no lag or problems with the game.

Perhaps you failed to read the entire post? Or perhaps I was unclear when asking for assistance with the actual problem?

Again, I would like to keep them but certainly am not married to the silly things. So for the sake of smooth game play I will sacrifice them. However if there is a solution I'm willing to give it a go. It's just that I have a passion for nice homes and have a vast collection in several different themes.

Sigmund:
Quote from: MRice on 2014 April 13, 04:58:45

Quote from: Sigmund on 2014 April 13, 03:33:49

There's a few different things that could be causing lag. MTS has some good tips on it.


I appreciate your input Sigmund. However after reviewing the link you posted it does not explain why my game ran smoothly with the lots merged together and were rendered unusable. While with uncombined lots I experience lag problems. To clarify: When the .packaged lots are removed from the library I have no lag or problems with the game.

Perhaps you failed to read the entire post? Or perhaps I was unclear when asking for assistance with the actual problem?

Again, I would like to keep them but certainly am not married to the silly things. So for the sake of smooth game play I will sacrifice them. However if there is a solution I'm willing to give it a go. It's just that I have a passion for nice homes and have a vast collection in several different themes.


No, I read your post. But as far as I could tell, your question wasn't specific to store lots, so it didn't make sense to go into a lot of detail about it here. If you haven't tried some of the suggestions in the MTS thread that deal with lag, I'd definitely take a look. If you want to experiment with merging lots and start a new thread about it, that's an option, too. But as far as I know, it's not a method that's well-documented, so your question is more likely to get the attention you want if it's not buried in a thread about something else.

MRice:
Quote from: Sigmund on 2014 April 13, 07:20:24

Quote from: MRice on 2014 April 13, 04:58:45

Quote from: Sigmund on 2014 April 13, 03:33:49

There's a few different things that could be causing lag. MTS has some good tips on it.


I appreciate your input Sigmund. However after reviewing the link you posted it does not explain why my game ran smoothly with the lots merged together and were rendered unusable. While with uncombined lots I experience lag problems. To clarify: When the .packaged lots are removed from the library I have no lag or problems with the game.

Perhaps you failed to read the entire post? Or perhaps I was unclear when asking for assistance with the actual problem?

Again, I would like to keep them but certainly am not married to the silly things. So for the sake of smooth game play I will sacrifice them. However if there is a solution I'm willing to give it a go. It's just that I have a passion for nice homes and have a vast collection in several different themes.


No, I read your post. But as far as I could tell, your question wasn't specific to store lots, so it didn't make sense to go into a lot of detail about it here. If you haven't tried some of the suggestions in the MTS thread that deal with lag, I'd definitely take a look. If you want to experiment with merging lots and start a new thread about it, that's an option, too. But as far as I know, it's not a method that's well-documented, so your question is more likely to get the attention you want if it's not buried in a thread about something else.


You're right Sigmund, thank you. I will post my question into a new thread, it clutters this one unnecessarily and is not related to store content.

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