The TS3 Store: post your questions, updates, and tech help here
TapThatBooty:
Does anyone have a version of Seeing Stars which isn't part of the March 2012 package file? I have a combined package file of (I think) January - March already. If I were to put the new March 2012 in, would that not result in duplicates?
mandababy:
Panama Crew's seeing stars was a separate package from the March 2012 compilation.
witch:
Quote from: morriganrant on 2012 March 13, 23:52:16
Does anyone else have an issue with some of the windows from the Bahhaus Set? Namely my issue is the Concrete Border Window and Transparent Window by Bahhaus. When put on a diagonal wall they cut away an entire, unrelated, square of wall next to the window. I'm not sure if any other store windows do this, I did test more at random, I only just noticed when I attempted to make a more modern looking house. All other windows in the set are fine, all other windows taking up the same amount of squares(4) are fine as a diagonal, all except for the Really Big Pane from Town Life which is a little off on it's footprint when on a diagonal wall.
Game all up to date, all Eps and Sps, method used for install was decrapifying and CCMagic.
Yes, just the other day. There were two large windows that did exactly what you describe. I am trying to build a spacey shaped house and there are diagonal walls internally. The windows only misbehaved for me internally, externally on the diagonal walls they seemed fine, although I will explicitly test next time I load the lot. I am using the Bahhaus set, so I will also confirm that and the other window that misbehaved.
Aussome:
Quote from: morriganrant on 2012 March 13, 23:52:16
Does anyone else have an issue with some of the windows from the Bahhaus Set? Namely my issue is the Concrete Border Window and Transparent Window by Bahhaus. When put on a diagonal wall they cut away an entire, unrelated, square of wall next to the window.
I had this same issue but managed to fix the diagonals by editing the OBJDs. I've attached a fix .package that has the corrections (DeCrapped version). Just place it in Mods/Packages. The diagonals should no longer make those gaps
There were too many MTDoor materials, the cutout tiles per level were wrong, and one of the diagonal index TGI's was incorrect. Just normal blundering.
Hope it helps.
morriganrant:
Quote from: Aussome on 2012 March 14, 03:56:29
<snip> I've attached a fix .package that has the corrections (DeCrapped version). Just place it in Mods/Packages. The diagonals should no longer make those gaps
There were too many MTDoor materials, the cutout tiles per level were wrong, and one of the diagonal index TGI's was incorrect. Just normal blundering.
Hope it helps.
Baaaahh, this is great and all that. Stuck it in my Override folder and it works like a treat.
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