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Argon:
Quote from: witch on 2011 August 30, 07:29:48
Weird, I decrapify all sims3packs (to date), then install in one hit. Works fine for me, though it can take a while.
Code:
for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i"
for /R %%i in (*.package) do s3rc.exe -fD "%%i"
for /R %%i in (*.nhd) do s3rc.exe -fD "%%i"
for /R %%i in (*.sim) do s3rc.exe -fD "%%i"
for /R %%i in (*.dbc) do s3rc.exe -fD "%%i"
@pause
This is my batch file, saved as s3cBatch.cmd.
I have decrapify.exe and s3rc.exe in the same folder, along with all the sims3packs. If you make sure both executables are up to date, then just double-click the .cmd file and voilą.
I accidentally all the loops.
Code:
@SET FILES=*.sims3pack *.package *.nhd *.sim *.dbc *.ebc
@FOR /F "tokens=*" %%G IN ('DIR /B %FILES%') DO s3rc.exe -fD "%%G"
@pause
Scalability FTW!
You can add more files to process without needing to copy the whole damn line.
socurious:
Quote from: morriganrant on 2011 August 31, 18:39:15
Quote from: witch on 2011 August 30, 07:29:48
Weird, I decrapify all sims3packs (to date), then install in one hit. Works fine for me, though it can take a while.
Code:
for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i"
for /R %%i in (*.package) do s3rc.exe -fD "%%i"
for /R %%i in (*.nhd) do s3rc.exe -fD "%%i"
for /R %%i in (*.sim) do s3rc.exe -fD "%%i"
for /R %%i in (*.dbc) do s3rc.exe -fD "%%i"
@pause
This is my batch file, saved as s3cBatch.cmd.
I have decrapify.exe and s3rc.exe in the same folder, along with all the sims3packs. If you make sure both executables are up to date, then just double-click the .cmd file and voilą.
This is what I used to do, then as the amount of sims3packs grew some of the packs didn't seem to install right using the launcher, now I use the Compressorizer Redux and use the launcher to install all Sims3packs to date to get one or two giant .dbcs, and everything is installed fine. I then remove them to my packages folders and make sure my .package fixes are overriding the .dbcs. I have no idea why it works with the Compressorizer instead of the plain .exes, as it's the same damn thing either way, probably something I'm doing. Voodoo, fucking game runs on Voodoo.
What is the benefit of moving the dbc's to the package folder? I'm assuming installed this way, they show up with the custom content stars? I'm really curious.
Heli:
Has anyone here posted this kitchen?
http://store.thesims3.com/setsProductDetails.html?categoryId=&scategoryId=13079&index=0&productId=OFB-SIM3:37984&pcategoryId=12861&ppcategoryId=13078
Menaceman:
Check the compilation sets.
morriganrant:
Quote from: socurious on 2011 September 02, 01:46:26
What is the benefit of moving the dbc's to the package folder? I'm assuming installed this way, they show up with the custom content stars? I'm really curious.
Unfortunately, they show without the custom stars. I rename my .dbc files so I know what's in them. Official store crap gets to be EAStorecrap(#).dbc and EAStoreWorlds.dbc. The game continuing to read them in DCCache with the rename was rather hit and miss, some would show, others would not, all were in the dbc. Unrelated to the previous issue I mentioned with the decrapifier where some seemed to not be installing. I have also read where EA seems to have messed up their own file system somewhere and users were getting slightly better loading times with their DCCache in mods, I haven't really tested that, as it wasn't my main objective. I can also have DCCache within my mods folder with DCfixes right next to it with my resource.cfg giving the fixes the higher priority. I suspect that placement has more to do with my OCD then anything.
Edit: Is the Spring of Youth supposed to have a water spurting animation? It's the one that came from a point bundle. It seems like it ought to have one, it's kinda meh otherwise.
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