The TS3 Store: post your questions, updates, and tech help here
kissing_toast:
Quote from: MegAnne on 2011 July 12, 01:58:49
Quote from: kissing_toast on 2011 July 12, 01:37:21
If I remember correctly, it's been a while since I've used packages, my game wouldn't load or take a really long time to, if I used non decrapped packages.
Can you give me some insight on your specs? My home desktop is a beast with an i7-970, 24GB of RAM, 256GB SSD as primary HD. But I play on an old HP EliteBook 8530p, Core 2 Duo P8700 2.53 GHz, without any issue.
This was on a different pc than the one I have now so really couldn't say. I may just be remembering incorrectly, or not. I prefer the sims3packs anyway.
Jeebus:
Quote from: MegAnne on 2011 July 12, 01:58:49
Quote from: kissing_toast on 2011 July 12, 01:37:21
If I remember correctly, it's been a while since I've used packages, my game wouldn't load or take a really long time to, if I used non decrapped packages.
Can you give me some insight on your specs? My home desktop is a beast with an i7-970, 24GB of RAM, 256GB SSD as primary HD. But I play on an old HP EliteBook 8530p, Core 2 Duo P8700 2.53 GHz, without any issue.
I think the issue is more that forcing a package out of a crappified sims3pack will result in a file that is basically unreadable to the game. You get similar lag if you insert a TS2 package into your Packages folder. I get horrendous lag too in these situations, even with my i7 Q820, so it's not really a matter of computer specs.
MegAnne:
Quote from: Jeebus on 2011 July 12, 02:36:00
I think the issue is more that forcing a package out of a crappified sims3pack will result in a file that is basically unreadable to the game. You get similar lag if you insert a TS2 package into your Packages folder. I get horrendous lag too in these situations, even with my i7 Q820, so it's not really a matter of computer specs.
That is not what I experienced so far. No lag. And I know better, or at least Delphy's Dashboard knows better, than leaving TS2 packages or other conflicting packages in the game. I can view/modify/merge packages out of a "compressorized" Sims3pack using S3pe. Why should a package out of a "compressorized" Sims3pack be unreadable to the game?
Just to clarify, I'm not trying to change anybody's method. Just trying to understand if there is any reason to change mine since it works. By the way: "Vade retro Launcher" still applies.
kissing_toast:
Quote from: Painkiller on 2011 July 11, 22:15:29
Quote from: kissing_toast on 2011 July 10, 15:09:13
Is there a fix in AM for the phone? I haven't heard about this yet. Is there a fix for the phone at all? The one in my game has the receiver now, but I haven't tried using it. And wasn't the counter problem fixed with the recompressorizer? Or is that only for sims3packs?
The misunderstanding about AM containing a fix for the phone could be due to Pescado's post here http://www.moreawesomethanyou.com/smf/index.php/topic,20468.msg575784.html#msg575784 where he talks about the integrated fix for the spellbook.
Anyway, I too thought that maybe it worked for Anach because of him using AM, I'm not playing with AM Since GEN was released and decrapifying the phone causes the big 'Missing resources' box. The only way I got the phone to fully work was to extract it to a non decrapifyied package. I passed the file Anach linked on the s3rc.exe (don't use decrap.exe!). Then extracted the package with Delphy's package extractor and voila, working phone package. This installation works perfectly: the menu appears when clicking on it and the phone receiver appears correctly when sims use it, no more big box.
Thanks for the advice, it worked. The funny thing is that now the sims3pack phone works too, when I have the package one installed with it.
Painkiller:
Quote from: kissing_toast on 2011 July 12, 03:20:50
Thanks for the advice, it worked. The funny thing is that now the sims3pack phone works too, when I have the package one installed with it.
Quote from: kissing_toast on 2011 July 10, 15:09:13
And wasn't the counter problem fixed with the recompressorizer? Or is that only for sims3packs?
Yes, apparently packages overrides stuff installed with launcher. What is even more funny is that it also works the other way around: counters will only work correctly in decrapified sims3pack but you can install the whole set in package format then install the counters alone in the launcher. If both files are decrapified they won't appear as doubles in the catalog. This method is only useful for those who want to use packages of course, I don't like the launcher and rather turn everything I can in packages. Packages also lets you edit stuff, it's specially useful for correcting hairs, clothes and shoes categories and randomness.
As to why decrapify packages, IIRC only half of the store stuff was appearing in my game when transformed in packages. I didn't have much choice.
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