Store content hidden stencils enabled - New Generations/Store 6/28

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Clara:
To be clear, you both have store items installed by package? It's possible, if you downloaded your store packages extracted by someone else, that some are decrapified and some are not. That would explain the doubling up of catalogue entries because the game sees them as two separate objects. For the sets that don't work try downloading the version you didn't use before and look again. Datch, let me know if with the decrapified Animals_Fullset2 the desk shows up but the wall light then disappears when you try this.

Datch:
Yes, the store items are installed as packages. I downloaded them as Fullsets packages from the store download thread here at MATY. It seems unlikely that some items have been decrapified and some not within the same set (the bunny wall light and the desk are both in the same set).

I tried using the decrapified files instead of the unmodified ones, but without success. The items appear in the list (and they have thumbnails) but cannot be placed in the game and there are no details/preview for them. The desk new presets do not appear when I use the decrapified files, the situation for the desk remains is identical (ie: as descibed above using the unmodified version).

Clara:
This is stumping me. I removed all traces of decrapified content from my game, cleared caches, ran Animals_Fullset2.sims3pack through s3rc, extracted to package, and set up my Mods folder similar to what I described using the unmodified version of the override. The desk and wall light both work fine for me including the added stencils. Can you upload your Animals_Fullset2.package somewhere so I can take a look?

Datch:
So the problem likely comes from my specific setup. I merged several store content packages into one huge .package file to use in my game, so it wouldn't be possible to upload that one. I thought the merge could be responsible for my problem. I mean, the two override files (one for Animal_Fullset and one for Animal_Fullset2) were trying to modify items in the same package.

But then I replaced the merged package file with the original individual sets in package format (Fullset and Fullset2) and the problem is still there. Both wall lamps work but the desk doesn't. If you wish to take a look, I have uploaded my Animal_Fullset2.package here: http://www.mediafire.com/?mztrzojo3tj.

Clara:
Having two overrides modifying one merged package isn't an problem--it's something wacky with the set itself. The instance numbers for several objects are completely different from what they should be, which is why neither override is working. I'm not even sure how this can happen through the regular method people use to extract these packages. Where did you download it originally? I hope it's not the most popular version of the set in package form because it means these objects wouldn't show up in any houses people download with them and this kind of mod wouldn't work and they wouldn't know why.

I would recommend downloading a different Animals_Fullset2.package or extracting your own after running the sims3pack through s3rc. After that the unmodified version of the mod should work. For anyone using store stuff in package form who is missing every object from a given set, instead of some but not others, try using the version of the mod (unmodified/decrapified) you hadn't used before first. If it still doesn't work it's possible the set you downloaded needs to be redownloaded from another source.

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