A question on Skills

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J. M. Pescado:
Twallanian Story is compatible with AwesomeMod, but you will obviously not be able to use AwesomeStory while using Twallanian Story. In fact, AwesomeMod's Story Driver Options are specifically coded to deactivate if Twallanian Story is present to avoid conflicts.

Rolfy:
Quote from: J. M. Pescado on 2010 July 04, 17:09:12

Twallanian Story is compatible with AwesomeMod, but you will obviously not be able to use AwesomeStory while using Twallanian Story. In fact, AwesomeMod's Story Driver Options are specifically coded to deactivate if Twallanian Story is present to avoid conflicts.


Yes, I am aware of that. But I've been play testing the game and, I still have AM installed and can use all the features like, Supreme Commander, etc. And in all honesty -not being rude in any way- it made me wonder what am I missing with AM Story Mode being off? Can anyone make this a little clearer?  :-[

J. M. Pescado:
Quote from: Rolfy on 2010 July 05, 13:12:35

Yes, I am aware of that. But I've been play testing the game and, I still have AM installed and can use all the features like, Supreme Commander, etc. And in all honesty -not being rude in any way- it made me wonder what am I missing with AM Story Mode being off? Can anyone make this a little clearer?  :-[
If you are using EA story, you are missing things like "sanity". If you are using Twallanian story, your neighborhood is probably missing things like "casuality" and "consistency", but I have no idea how well Twallan now handles these issues.

Madame Mim:
Depends on how you feel about causality I suppose. Unplayed Sims with Twallen seem to make friends (and otherwise) a lot faster than you can when controlling them, but it still requires actual interaction for pollination to occur. I like the way cheating has consequences (if caught) with Twallen, but I hate the way his system imposes his custom retirement on Sims (although that may be the super computer).

Consistency I'll need to have defigned for me in a game context. I personally think most of the universe lacks consistency.

J. M. Pescado:
Inconsistency is "behavior that directly contradicts observed and observable facts". For instance, Twallanian Story could arbitrarily move sims around, including into houses they could not actually afford, and makes no attempt to maintain the game's actual rules. As such, it is less a progression, and more a series of random alterations without continuity or causality. Twallanian Story is also generally "fluffier", and runs closer to EAstory in its tendency to do things to sims that are not strictly necessary for neighborhood health. See: The friendmaking, the little vignettes, etc. None of these things really MATTER, and sims are perfectly capable of performing these actions on their own when you can actually SEE them doing it, rather than being hamfistedly TOLD they did it in past tense. Twallanian Story, for instance, will go and tell you that two sims are fighting...possibly when you can see both sims and can visibly tell that this did not happen. AwesomeStory doesn't care about this and simply lets them fight or not fight, as they wish, according to their traits and behaviors, and win, or lose, purely by their own skills and abilities. If they fight, you will, or could, if you cared to pay attention to that, see it, and victory or defeat is determined purely by the skills they earned or didn't earn. In brief, AwesomeStory is REAL: The game, as it really is, with as few concessions as possible, generally hidden as much as possible. Any handwaved loose ends are done in a way that maximizes concealment from the player, so that the player will not observe inconsistency, and handwaving is kept to a minimum.

Obviously, there are people who don't care for the "Hard" world, and for them, there's the fluffy Twallanian Story.

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