Sims starving to death

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radiophonic:
I've only seen starvation with sims addicted to activities such as the Sim Fu dummy. Had three or four in a row die in China but no biggie really, they get replaced. It does however, seem like the more populated the hood, the more likely you'll have unemployment/death issues. My previous neighbourhood got way too big for itself and mass unemployment ensued. It seems likely that the mortality rate would/should increase in the case of a packed city but the consequences make fun factor of the game drop sharply. Nobody wants to have to babysit 5+ playable homes to make sure sims are going to work and not starving while staring at their gardens.

On the other hand, my legacy lot is on generation four and I'm wishing the population of old, crusty sims would die. I have maids from the first generation still hobbling around town and presumably still living in the NPC "house". Pretty annoying really. I'd love to kill them off by hand but would rather not increase the likelihood of my legacy game going BOOM.

TLDR right? Anyway, from what I can tell from playing a few different worlds so far is that the more packed it is with playable homes, the more likely it is for something to go wrong such as mass starvation.

J. M. Pescado:
Sim death issues are caused by essentially overloading your game with more people than it can support, resulting in greater and greater lags between when they are processed. After a certain point, sims can go so long between action cycles that they can no longer do enough to keep themselves alive.

The_Goddess:
Quote from: J. M. Pescado on 2010 June 30, 06:23:25

Sim death issues are caused by essentially overloading your game with more people than it can support, resulting in greater and greater lags between when they are processed. After a certain point, sims can go so long between action cycles that they can no longer do enough to keep themselves alive.


Do you have a recommended population amount or is it more subjective to the type of computer you are running the game on? 

dedust:
So, would the problem go away if the population shrinks? I noticed I had about 20 families of my own in the problem neighbourhood, and some townie families and npcs on top of that.  ::)

inktomi:
I've been running into this problem with NPC sims both in China and Egypt, sometimes in the middle of reporting to them for an adventure. I've been playing with a brand new Twinbrook, and only had one sim on vacation at the time, so if it's a matter of overpopulation, the cap is set exceedingly low.

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