The Neverending Pause

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Tangie:
I wanted to report that I started having serious lag issues shortly after my earlier reply - Murphy's Law, right?  :(

I played without AwesomeMod for a few days and still had lag. My PC actually had a blue screen event last night, to top it off. Today I finally spent some time combining some CC package files since I hadn't done that since last winter, which served to identify and eliminate some bad CC files. At least I think that's what SP3 does when it crosses out some of those numerical files. Through examination with S3PE I also discovered that I had some files that modified the same skill even though it was not identified as a conflict using Delphy's Dashboard application. So I edited one of the package files to eliminate the duplication so I could keep the file I liked. I also discovered that in the last two days I stoopidly had added a file I KNOW conflicted with another file, which was probably a large part of my lag problem. Duh.

Anyway, the result is that this game is suddenly fun to play again. Loading a saved game only takes a few minutes instead of the 10 minutes it's been taking. So if you haven't combed through your mods lately to look for conflicts and/or merged them to create fewer package files, I can personally recommend it. It sure helped my game, anyway!

Caylie:
I've been getting this same never ending pause ever since installing Ambitions. I can start a new game and edit the town as much as I want. I can create sims in CAS with no problem. The issue shows up when I go to actually play the game. As soon as I either move in a new family or choose a family to play, the lot loads and that's it. The game clock never moves off of 8am and I can't select anything on the UI or in the game world. It happens every time, doesn't matter which hood I choose the game is simply unplayable.

My system is five years old but still above minimum with a recently upgraded video card, and the game played fine with WA and HELS:

Pentium D 3.00Ghz dual-core
3GB RAM
GeForce GTS 250 with 1024MB RAM Driver version 6.14.12.5721
Over 100GB free HDD space
WinXP SP3
No CC installed All caches cleared

Edit: Uninstalling and reinstalling Ambitions did not work, but messing with my settings in game seems to have done the trick. I set all the graphic options to their minimums, then while exiting and restarting the game a few times brought them all back up to where I had them. The game is now running just fine, no sign of the pause.

Bain:
I don't know if others found a solution, but for me I was having the never ending pause constantly. It was driving me up the wall. I did a clean install over again, and the game still did it. I followed the instructions from http://www.moreawesomethanyou.com/smf/index.php/topic,17746.0.html regarding merging package files. I went from around 1500 package files to a little over 200 package files. I extracted all the store stuff into combined package files, which greatly reduced my numbers. It has been over a week now, and I haven't had any never ending pauses in the game. I don't know if this will help the rest of you, but it made the difference for me. I hope this helps you guys too.

Jonni:
Well today I spotted and fixed my damn pausing issue!

My pauses were inconsistent and lasted for 1-20 seconds every 15 seconds or so (while the trees continued to sway). Turns out it was nothing to do with memory, as far as I could tell. It was the simulation itself freezing whenever a Sim on one particular lot tried to leave that lot though an action such as 'Go to work' or 'Go to the Gym'.

This paticular lot was downloaded from MTS, and I placed it by firstly creating new empty lots using Edit World. It appears any Sim living here could not leave the lot at all. There were no obstructions, however the lot was slightly raised up from the sidewalk. I noticed the occupant of the lot being rather idle so I decided to visit the lot with my active Sim and then click on the 'Go Home' button on his portait icon. The game immediately froze for 1 second and then resumed when that Sim displayed the 'I'm stuck' thought bubble. I repeated this and at every time the game froze.

Deleting this lot completely fixed the issue. I do hope this can shed some light on the problem. The only way I can think of pin pointing this in your world would be to visit every lot and then click 'Go Home'

Good luck!

Final Warrior:
EDIT: I fixed the problem. It was a stuck Sim. Fucking Mortimer somehow got stuck through the fence over at the Bachelors', I had to do some temporary remodeling.

So yeah, looks like the constant temporary freeze problem is due to stuck Sims.

---

Sorry for the necro, but I'd rather necro a topic with a relevant post than create a new thread (and get anally reamed with "FUCKING SEARCH" posts).

Quote from: Jonni on 2010 July 21, 20:55:06

My pauses were inconsistent and lasted for 1-20 seconds every 15 seconds or so (while the trees continued to sway).

This is exactly the problem I am having and it started only just a few hours ago (I've been playing four about 8 hours straight for the past three or so days). First thing I tried when I had this problem was fixall; it fixed some phantom butts and a bad Sim, but not this problem.

Installed:

Sims 3
Sims 3 WA
Sims 3 HELS
Sims 3 Amb
Sims 3 FLS

(In that order.)

Have been playing with Awesomemod from the very beginning.

I've not installed any major CC (not that I know what the hell constitutes "major" CC, though) - just two Sims; the first of which did not have any problems (i.e., the game did not have this freezing problem immediately after the Sim was installed; in fact this problem didn't crop up until after about a day of play after this Sim was installed and dropped into my neighborhood) and the second of which I just installed about an hour ago (i.e., long after since this freezing problem has started; this Sim was only used for bodysnatch onto another Sim I made through CAS). No other custom CC, playing in Sunset Valley only.

Have only added two Sims to Sunset Valley; one made through CAS (later modified with bodysnatch and some minor tweaking with editsim) and the first CC Sim (mentioned above). I don't play the CC Sim at all.

I've placed only two lots - EAxian's Miramontes at 74 Landgraab Ave and Cabin Fever at 9 Sun Song Ave - before the freeze problem. Miramontes currently has no occupants, Cabin Fever has the CC Sim and I have verified that she can enter/leave the house without problem.

Just nuked the Miramontes lot from orbit. Has not fixed problem.

Started a new game in Twinbrooks. No freeze problem.

Have tried restarting the game multiple times to no effect. Haven't tried doing a system reboot, though.

Have been starting the game using the Awesome Updater's updater.bat (mostly to avoid using TS3's Launcher).

System specs:
Win 7 Pro x64
ASUS P56X58D Premium motherboard
Intel Core i7-930 (2.4GHz, 4 physical, 4 virtual cores)
6GB DDR3 RAM (G.SKILL PI Series, if that's relevant)
ATI Radeon HD 5850 GPU (specifically an XFI card, if that's relevant)
ASUS Xonar Essence ST soundcard
2x2TB@7200RPM Hitachi Deskstar HDDs (technically only one is in use, as it has my Windows partition; the other HDD is Ubuntu and not relevant to this, AFAICT) (1.39TB free on the partition that I've installed TS3 to [the same partition has My Documents]; 29.4GB free on the system partition)
1TB@5400RPM Western Digital My Book portable HDD (on which I'm currently storing the .iso of TS3 that I'm running the game from) (575GB free)
750w Corsair PSU

Just tried moving the .iso from my portadrive to my system drive, no change in performance (i.e., the problem still persists).

Just switched active households to a default (i.e., non-custom made) one; no freeze problem. What the eff is this bullshit.

:rage:

ETA: resetworld hasn't helped.

Since I'm running in windowed mode, I can watch how much TS3 is sucking up, system resources-wise. It holds steady ~15-18% CPU use and ~1,180,000K - ~1,300,000K memory use.

ETA2: I tell a lie. Normally TS3 uses up 05-08% CPU; when it does its freeze though, that number shoots up to 15-17% and stays there until it unfreezes (for all of twenty seconds). This is constant and consistent. So, at least for me, the problem doesn't seem to be memory use.

ETA3: The problem still exists and persists even after I removed all .package files (except for awesome.package and aweconf.package) from my Documents\Electronic Arts\The Sims 3\Mods\Packages.

ETA4: I think I found the problem. Mortimer Goth is stuck partway through the fence of the Bachelor household. I am going to punch this kid in the dick so hard his mother will be retroactively sterilized. I don't even give a fuck that he's a kid. Anyone know how to nuke/move specific Sims?

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