The Neverending Pause

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wizard_merlin:
Quote from: Tangie on 2010 June 25, 00:30:34

Same here with me, moondance.

But I have to say that so far I have not experienced a lot of pauses or freezes since installing AMB. I have probably only played Twinbrook maybe 6 sim weeks, though. I have started 3 different games in order to test out the new careers since I had difficulty changing households. Is it possible that the longer the game goes the more pauses you have? I don't know how long any of you who are having freezing issues have been playing your current game so I was just curious.


I am playing a relatively new game.  I always restart y game from scratch when EAxis release a new patch, and I often do it after major work is done to AM.  In this case, I started a new game when AMB was installed, and again when AM was first updated to the patch, and again when AM was updated to AMB.

Whether it is a new game, or a game that has survived few generations, doesn't appear to affect the frequency of freezing.  It is just totally random, unpredictable, and not reproduceable at will, and restarting a new save made just before a freeze just plays straight past where it froze last time.

I find the freezes more of an irritation when they do occur, especially if I haven't saved for a while.  I don't see them often enough for them to be overly bothersome or annoying.

kuronue:
I had one earlier. Been playing this new game three RL days, ambitions, originally vanilla; the pause happened after I added awesomemod, though it still took a while, and I only had the one. My game seems to be running slower in general, though, I ought to tweak how much background shit I've got turned on in my config.

mildlydisguised:
My save that I had been experiencing the Neverending Pause with, decided to refuse to load and CTD. After starting a new game, having freed up a lot of space on my C drive and not using the third speed, I have not experienced any Neverendings, so far.

GnatGoSplat:
Over the weekend, my wife's computer experienced the exact same 2PM (clock stops at 1:59PM) weekend never-ending pause that mine did with my simbot.  However, switching to a different fambly before the clock strikes 1:59PM didn't work for her.  One fambly happened to have a simbot, so she tried deleting the simbot.  That didn't work either.  However, she extracted the house to the bin, then deleted the house, and put it back in from the bin, simbot and all.  Now the clock was able to advance past 2PM and all was well.

Strange.  Only thing we could come up with, is something becomes borked in the relationships with or involving simbots and when some code (story progression maybe?) that's scheduled for 2PM on Sat/Sun sim time occurs, some thread in the game goes into an infinite loop.  Neither one of us ever had the infinite never-ending pause until introducing a simbot into the game.  Could be coincidence though.

Sarafina:
I used to get these all the time playing a user made world (Fargo) but they were the type that would go away after a few minutes.  I chalked it up to that world and stopped playing it.  Since then I have been playing multiple worlds, including Twinbrook for quite some time.  I never had another one until I just must awesome mod back in and restarted Sunset Valley and had a bunch right away.  They were the ones that I had to kill from the task manager.  So I think it's something related to awesome mod as I've never had any problems without it but a bunch when it's in.  I don't think it's a stuck sim because I started using fixall and towderelicts every sim day and there was really nothing ever needing clearing.  I don't have any simbots and it shouldn't be routing because it happened in an EA world.

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