Awesome mod just isn't working

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Simius:
Quote from: Aldonn on 2010 June 19, 21:02:16

I know how to make folders. But I mean, what's in the folders? Why did you make them? What purpose do they serve. If you needed all those folders for the Awesome mod why didn't it come with them.

I'm sorry, I'm just not in the business of making superfluous folders.


Then don't.  Maybe someone else will hold your hand and show you how to get AM to work without damaging your computer by having an extra folder or two.

Aldonn:
I wasn't saying anything like that. I was just confused. Look it works. The problem was with the .cfg. Morriganrant had it right. Thanks for your help.

morriganrant:
Quote from: Aldonn on 2010 June 19, 21:02:16

I know how to make folders. But I mean, what's in the folders? Why did you make them? What purpose do they serve. If you needed all those folders for the Awesome mod why didn't it come with them.

I'm sorry, I'm just not in the business of making superfluous folders.


I assume that they made all those folders to better organize. If you only have AM then it doesn't matter. If you have a lot of custom content in .package format then it can make it easier to locate items when you have a problem.

My resource.cfg if written like this:
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package

Priority 500
PackedFile DCCache/*.dbc
PackedFile DCCache/*/*.dbc
PackedFile DCCache/*/*/*.dbc
PackedFile DCCache/*/*/*/*.dbc

Priority 499
PackedFile Test/*.package
Priority 499
PackedFile Probation/*.package

So there is Packages, DCCahe, Test, and Probation folders within my Mods folder. DCCache is so I don't mix in .dbc files with the other .packages, making it easier to locate all the combined files. Test is for new mods and other .package files so that I can play with the items to make sure there is no issue before adding them with my other .package files. Probation was created because I was making my own .xml mods, and I use it during issue locating. In the Packages folder, there are other subfolders, Clothes, Hair, Accessories, Makeup, Objects, Tattoos, Default, Hacks. Inside Hacks is a Fixes subfolder and a Mods subfolder, depending on what the hack does it goes in one or the other. There are also subfolders in the Clothes, Hair, Objects .ect folders. It makes it easier to pin point and delete a certain item from game if I change my mind after getting it.

Simius:
Quote from: Aldonn on 2010 June 19, 21:24:02

I wasn't saying anything like that. I was just confused. Look it works. The problem was with the .cfg. Morriganrant had it right. Thanks for your help.


Yeah, morriganrant pretty much covered the logic behind it.  Sorry I was an ass.  Glad you figured out what the problem with your setup was and got it going.

Aventurine:
Just wanted to say that the screen captures by Simius and the breakdown of file placement by morriganrant were very helpful to me as well. Haven't played Sims3 since late November and was aware of the new Mod/Packages arrangement with Ambitiions but still did not have it quite right. This visual tute allowed me to get up to speed quite nicely. I now anticipate that the glitches I was having that were not listed by anyone in the bug threads will be gone.

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