Tomb Creation - Broken features.

<< < (5/6) > >>

Georgette:
You're being just a little bit shouty. You could help more people by clicking logout.

rohina:
Quote from: Claeric on 2010 June 18, 19:45:51

You're being just a little bit stupid. I'm trying to help with a problem. Go fuck yourself.


Dude, you say you "try" to help, but you never actually DO. This is a problem because your NOISE drowns out anyone who might actually be helpful.

Architect Manic:
This topic is getting just a tiny bit awkward.  :(

In an effort to get things back on track, I can report that placing the tomb room markers and creating triggers before attempting to lock the doors made no difference - in most cases the padlock still did not appear. I have noticed, however, that a padlock seems more likely to appear immediately after I have entered the lot, and before I have typed in the testing and buy debug cheats. I've also noticed that a padlock is far less likely to appear if the door was placed while moveobjects is active.

witch:
Quote from: Architect Manic on 2010 June 18, 22:36:33

This topic is getting just a tiny bit awkward.  :(

Ya reckon? Have you not yet registered the ambience of the site?

rohina:
Quote from: Architect Manic on 2010 June 18, 22:36:33

This topic is getting just a tiny bit awkward.  :(

In an effort to get things back on track,


Dude, it is not your job to redirect people back on track. Pull your head in.

Navigation

[0] Message Index

[#] Next page

[*] Previous page