Tomb Creation - Broken features.
Architect Manic:
I've been playing about with tomb creation. but I've noticed that some of the features only work when the planets are correctly aligned, and others never seem to work.
I've had problems with:
1. Doors: Most of the time when I click 'lock' the padlocks don't appear. Now I know that most doors don't have a padlock, but I'm talking about the tomb doors that are supposed to have them. Sometimes I've managed to make the padlock appear by a fluke, simply by deleting the door 10-20 times and placing it again until the lock appears. Is there an easier way to get the padlocks to appear consistently?
2. Chests: Here I'm talking about setting a chest so that it can only be opened with a keystone. I've tried many times now and this feature doesn't seem to work at all. Is there any way to make it work?
3. Treasure Spawners: I've noticed that it takes a few days of gameplay for any treasure to spawn on them, meaning that my sim's first visit to the tomb is less than rewarding.
4. Tomb Markers: This is quite a rare problem, but sometimes the rooms don't unfog properly, leaving my sims wandering in darkness. It's nothing to do with the settings, and sometimes they unfog after a long delay.
Ultimately, I'd like to know if anyone knows of any tips and tricks to circumvent these problems. I can live without the treasure spawners but the padlock and chest issues are really bugging me.
Thank you.
J. M. Pescado:
No idea about any of the others, but AwesomeMod has a command to force all the treasure spawners to pop, "resetspawners" or something like that.
Architect Manic:
I see. I did have a brief read through the feature list for the AwesomeMod, but I must have missed that detail. Thank you very much, that will make things a lot easier for me. There's something wonderfully cruel about placing a valuable treasure tantalizingly out of the player's reach until they complete a punishingly difficult puzzle. ;D
The_Goddess:
I've got a bit of tomb building under my belt both before and after Ambitions came out. There has always been frustration with the doors not showing the chains. This is not a new issue. If you do not set the door and it's activation triggers in precisely the right order, they do not show the chains, but they are none the less locked.
The treasure chests will not show the proper key on them until one of your Sims goes on vacation. This makes testing tombs while building them very frustrating, but I have yet to find a work around. It does not matter if you are building the tombs at home or abroad, the vacation is the trigger. Many of the spawners require this trigger as well.
Claeric:
I have never had any of these issues. Not sure what that means.
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