AWESOMEMOD 4.0.87 (AMB) TEST THREAD
Claeric:
Quote from: phnxflyng on 2010 June 15, 16:56:44
Quote from: Claeric on 2010 June 14, 20:08:27
Confirm that NoVanillaPudding works nicely. It doesn't appear to work with slider multiplication, I am not sure if that is intended or not, but an entirely freshly spawned town seemed to have a lot more nose and eye and mouth and jaw variety than usual, and I also noticed significantly more semi-overweight and overweight sims.
I just went through the More Stupid Than You config page and didn't see this option. I want to enable it, though. Am I blind?
The aweconfig maker? I dont think that has been updated yet. Activate it in game if you want to try it out, "setconfig novanillapudding true". It'll be hard to test in a normal play setting, so if you wanna just see what it does, do what I did: "Destroyallhumans" followed by "Spawnmoreoverlords" (be sure testingcheats is enabled), to respawn an entire town of people to ogle.
catfish:
With the latest test version of awesomemod, I am having problems completing any fire missions with the firefighter career. The sim can extinguish all fires but the game does not update it and thus every single mission earns a fail. Additionally, when the mission requires the sim to enter the house, the doors can never be broken down or entered because it is not updating that all external fires have been extinguished. This was working fine before I put awesomemod in. Private eye missions are not affected in this manner and can still be completed; so far I've only noticed that fire missions are broken.
TheCatMeow:
Don't know if this is an AM fail or WA is completely screwed but I just finished a vacation and my sims were taking forever to do simple tasks. I realized that the reason they would take forever would be because they would suddenly drop their queue if I switched over to other sims within the family. It continued to occur back on the home lot as well. Also, the foreigners would ignore their motives and I had some die from hungry if my active family didn't provide them with food. Excavating is borked too with a route fail.
On another note: I remember being able to stock fishing ponds in the home community with fish. Was it not possible to do the same on vaca lots? I tried but the fish disappeared.
Trinity:
Quote from: TheCatMeow on 2010 June 15, 19:29:55
Don't know if this is an AM fail or WA is completely screwed but I just finished a vacation and my sims were taking forever to do simple tasks. I realized that the reason they would take forever would be because they would suddenly drop their queue if I switched over to other sims within the family. It continued to occur back on the home lot as well. Also, the foreigners would ignore their motives and I had some die from hungry if my active family didn't provide them with food. Excavating is borked too with a route fail.
On another note: I remember being able to stock fishing ponds in the home community with fish. Was it not possible to do the same on vaca lots? I tried but the fish disappeared.
I have not had this problem, my firefighter works fine. The first job he got after I installed the newest AM kinda glitched, the little tracker that pops up and tells you what you still have to do didn't pop up, but it didn't prevent him from putting out the fire or rescuing the sims inside. I haven't had this happen again, so it seems to be working fine for me.
sorbet:
I've no idea if this is AM related or otherwise, but it only started to happen post-AMB patch with the latest version of AM...
My sims have no romantic interactions with their "Romantic Interest"
The only other issue I've run into so far is the general borkededness (yes, I'm aware that that is not a word) of schools.
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