AWESOMEMOD 4.0.87 (AMB) TEST THREAD
guardianpegasus:
Yeah, that's why it's posted there.
ElectricSimmer:
K, thanks.
MechanicalPen:
Quote from: guardianpegasus on 2010 June 23, 11:24:39
Quote
This should only happen if you attempt to actually interact with these sims through work tones, or the sim already exists, as AwesomeMod tries to reduce sim-creation.
It's happening to me every time I move in sims, and it's annoying the crap out of me. It's like I'm playing Tic-Tac-Toe with lots. I know it's an EAxian 'feature', but I'd give you all my peanuts if you could patch it as an option in the config at least. I simply cannot stand EA sims taking over my neighborhood despite storymode being off.
For now I'll just bulldoze the offending buildings and see if that works.
You could make all of your sims chosen and use "therapture" to nuke EA's sims.
stim:
Quote from: wizard_merlin on 2010 June 23, 07:11:55
Quote from: stim on 2010 June 23, 03:41:23
All right. Here to cry. I'm getting that obnoxious Game-Wont-Even-Load-A-Little-Bit hang on the load screen that others were getting in earlier versions. I'm not sure what gives. I redownloaded the newest release twice and recopied it into the Package folder twice and my game is still all "fuck you" with it. What gives? I tried removing everything else from the folder too, and it still won't play nice, so it shouldn't be a conflict. Mac-ness shouldn't be a factor either, eh?
This has been discussed many times. Did even try searching the problem to find the solution?
I did, actually. Nothing I found resolved my issue. But I figured it out anyway. I had a typo in my framework. Fail whale.
GnatGoSplat:
I installed the latest 6/22 AM, loaded an existing Twinbrook save, and noticed these issues:
- Went to Edit Town, placed a sim from the fambly bin into a house, then clicked the change house button to switch to the new sim and got a CTD. This happened even when I tried to switch to a fambly that was already in the neighborhood. The only intelligible word in the dump files is "DreamNode". I was able to circumvent the CTD by using CTRL-CLICK to change famblies.
- When I sent the active fambly members home from the perpetual celebration in front of city hall, mass death of half the party-goers ensued (presumably from starvation). When I reloaded the same save and replayed the exact same scenario with AM removed, nobody died.
- A fire fighter sim put out a Small House Fire and had nothing else to do, but the job did not complete (counter kept counting and fire stayed on the map). When I reloaded the same save without AM, she was able to put out the fire as normal (however, the game had selected a different house the second time around).
AM, breast sliders, a few replacement meshes, and decrapified store items are my only CC.
Navigation
[0] Message Index
[#] Next page
[*] Previous page