AWESOMEMOD 4.0.87 (AMB) TEST THREAD

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guardianpegasus:
Quote

Did you simply disable ASM or did you disable story mode in the in-game options panel?


I use awesomeconfig. Awesomemod storymode is enabled. Ingame, I have it set it to disable. Never had a problem with it before. The ingame button seemed to disable both awesomemod storymode as well as EAxis storymode. (except for the period after the game was launched when the button did nothing).


EDIT: Alright, so, the more sims *I* move in, the more sims the game movies in... and it happens immediatly upon me moving sims in. It's become a bizarre contest to capture the best realestate :s

cbethax:
When I have a baby (not toddler) and something happens, like dirty diaper or the baby is hungry, everyone in the household receives actions to satisfy the baby's needs although only one person is needed.

PolecatEZ:
Quote from: guardianpegasus on 2010 June 21, 13:00:56

Quote

Did you simply disable ASM or did you disable story mode in the in-game options panel?


I use awesomeconfig. Awesomemod storymode is enabled. Ingame, I have it set it to disable. Never had a problem with it before. The ingame button seemed to disable both awesomemod storymode as well as EAxis storymode. (except for the period after the game was launched when the button did nothing).


EDIT: Alright, so, the more sims *I* move in, the more sims the game movies in... and it happens immediatly upon me moving sims in. It's become a bizarre contest to capture the best realestate :s


I'm having a similar issue, I created 8 famblies of 6 sims each for genetic seeding and moved them in.  The storymode still insisted on creating another 7 famiblies of various sizes over the course of the next 3 game days, pretty much trashing my carefully crafted gene pool.  Is there any way to block immigration or at least limit it to when its really needed.  Smashing these illegal immigrants does nothing, the game just makes new ones almost immediately.

cbethax:
Im not able to blow the candles with my baby (growing to toddler). After I set the action "blow candles" they carry the baby and leave it on the floor, then nothing happens. After that if I hover the cake I have the hand cursor with no possible interaction.

The_Goddess:
Quote from: wizard_merlin on 2010 June 21, 12:43:04


Quote from: The_Goddess on 2010 June 21, 04:25:28

I had heard as much.  The thing is, the game did spawn the co-workers, they just don't register as such in the relationship panel.  They show up for work every day and sit around playing video games and braking things.  I wasn't sure if this was the same as what I had heard mentioned before.


You said you started the game without AM, then installed AM, which means the game had already generated the co-workers.  In a fresh game at the moment AM doesn't even generate them at all, which would explain why you still have them, but they are not being recognised as co-workers.


No I didn't say that.  I said I started a brand new game as well.  Then compared what had happened in my previous game.   2 completely different games.  
Quote from: The_Goddess on 2010 June 20, 21:07:55

I couldn't take it anymore, I had to install AwesomeMod.  I started a brand new game as well.  Prior to installing, my firefighters had co-workers.  Now I have people dressed in firefighter gear, at the fire house, but when I talk to them, they do not appear as co-workers in the relationship panel.  They tell me they are soot stripper, and hose handlers, but still appear as acquaintances.  I could care less about this problem as firefighting co-workers are useless mess-makers, but I thought I'd point it out anyway.


The game spawned firefighters, but they do not show as co-workers, in my relationship panel only.

This might tie in with this person's problem as well… 


Quote from: guardianpegasus on 2010 June 21, 13:00:56

Quote

Did you simply disable ASM or did you disable story mode in the in-game options panel?


I use awesomeconfig. Awesomemod storymode is enabled. Ingame, I have it set it to disable. Never had a problem with it before. The ingame button seemed to disable both awesomemod storymode as well as EAxis storymode. (except for the period after the game was launched when the button did nothing).


EDIT: Alright, so, the more sims *I* move in, the more sims the game movies in... and it happens immediatly upon me moving sims in. It's become a bizarre contest to capture the best realestate :s


This is just a guess, but I think the game is adding Sims to the neighborhood in order to man the cash register at the consignment store and work at the salon.  I'm wondering if this will continue to happen if you bulldoze the salon, consignment store, and fire station.  You can add them back in after you have populated your town and no longer need the game to provide them.  In one of the games I tested the expansion pack in, the jobs were populated by unemployed Sims that already lived in my town.  No EA generated Sims were added. 

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