AWESOMEMOD 4.0.87 (AMB) TEST THREAD
Chaavik:
Regarding the firefighting profession:
I agree that the promotion through this career should be looked at. My Sim reached Fire Chief (Level 10) so quickly with minimal effort:
1. Maintaining both the fire truck(s) and fire alarm(s) at both the fire house and at home (where the Fire Chief works from primarily)
2. Skills - the Athletic skill contributed too much experience (as some stated that working out gave their Sims 3 promotions before they actually started their shifts for the first time)
3. Fire fighting - fires and disasters seem to contribute decent experience to the progression bar.
My biggest pet peeve is the amount of time the Sim takes to respond to an emergency from the start: Changing into firefighting gear takes almost an hour, getting to the fire truck takes almost 10 to 20 Sim minutes and then when the Sim arrives, it takes the Sim about 10 to 30 Sim minutes to actually do anything like putting the fires out.
By the time my Sim arrived to a large house fire, she already wasted almost 2 hours. Her fire truck is at Horsepower 3, her fire alarm was upgraded to respond to the emergencies much more quickly, and her equipment was upgraded completely. The grade dropped to B shortly after she got there. She never got an A, B or even C for the large house fires by the time she finished responding to the emergency.
I'm thinking that the time should be extended a little bit for the grading to be fair concerning large house fires. And if possible, the skills or the length of time it takes to extinguish the fires, catch angry gnomes, fix gas leaks and other fire fighting activities should be reduced somewhat to make firefighting more efficient.
I already made upgrading and maintaining faster in my own mod for Ambitions because at higher levels, I found that my fire chief has to maintain not only her own truck and fire alarm at home but the fire truck and the fire alarm at the fire station. She has to go back and forth to keep them all maintained and upgraded. I personally don't think she shouldn't have to maintain the fire truck and fire alarms at the fire house if she doesn't work there (although she can go to work there if I direct her to Go To the Building via her Career tab).
The one issue I'm dealing with is the lack of coworkers for the fire house. When she started, she was alone every time she responded to the emergencies. She had no crew. None of the Sims in town were allocated to the firefighting profession. (I'm not sure if this is an AM issue or a Twallan SP issue).
On other notes:
One command don't seem to work:
resetsim doesn't do anything to reset the Sim
My child kept trying to use the bathroom sink to clean up his plate of ruined muffins. I directed him to clean up the plate of ruined muffins from the toy oven. He picked up the plate of ruined muffins and went to the bathroom instead of the kitchen to wash the plates at the kitchen sink. There was someone using the bathroom at the time, and she kept shooing him out of the bathroom. He then goes into the bedroom and sets the plate of ruined muffins down on the end table instead of going to the kitchen to use the kitchen sink. I'm curious if AM is responsible for sending Sims to the sink in the kitchen to wash the plates (if I direct them to clean up their plates)?
*Edited*
I'm using AM (date and time stamped: 6/16/10 @ 9:37 PM)
IAmTheRad:
All professions suffer from a scaling issue. My ghost hunter pre-AM was able to get up there in levels. He was level 8 before AM came out and he was only working for about a week and a half. Stylists suffer at the beginning, but after they can do free makeovers it's very quick to gain those levels. Also they can just sketch all the time and get up there in levels. Architects too. Medical still follows the old progression tree, since it's a career instead.
I'd rather first see all the current standing bugs squashed that we can squash before profession scaling is looked at. But I do think the lack of co-workers in the firefighter career is an issue, that is caused by AM. Usually only co-workers are spawned if there needs to be any interaction to one. Only firefighting has the issue. I'm sure you could control a currently non-playable and make them a firefighter then switch to your main sim as a workaround.
DMDye:
Quote from: Chaavik on 2010 June 17, 22:41:49
Regarding the firefighting profession:
The one issue I'm dealing with is the lack of coworkers for the fire house. When she started, she was alone every time she responded to the emergencies. She had no crew. None of the Sims in town were allocated to the firefighting profession. (I'm not sure if this is an AM issue or a Twallan SP issue).
I had that problem with just Twallan's SP (v.134 - haven't tried an updated one).
Something nobody seems to have mentioned is that firefighters will also increase in Job Level while studying Handiness.
wizard_merlin:
Quote from: Arieth on 2010 June 17, 16:37:48
Has anyone been experiencing freezing issues ever since installing AMB with the new Awesomemod? My game freezes, but the trees in the background keep fluttering and I'm forced to force-close my game and lose any progress I made. =(
This is an old issue. Many people have had this freezing for along time, not just with AMB. I have had this freezing from base game, then with WA, then with HELS, and now with AMB, it doesn't seem specific to anything, and can't identify if it is AM related or EAxian, but it isn't a new phenomenon.
Quote from: Motoki on 2010 June 17, 18:32:46
Quote from: guardianpegasus on 2010 June 17, 18:05:57
Well, as it is, as you say, hands-on, wouldn't it be both easier and within the spirit of the game to simply freeze the progress for profession sims when not playing them?
Agreed that it's dumb to get a promotion outside of work from reading a book at home or doing a couple of laps around the block.
I've kind of got mixed feelings about being able to gain xp from doing your actual job (ie styling, putting out fires, catching ghosts etc) outside of work hours, but it doesn't seem like you get xp for doing anything that is not a set 'mission' anyway.
I wonder if it would be possible to limit promotions within the new professions to the end of the shift only, like it is with the rabbit hole careers. Not the most ideal solution but would at least stop the promotions while not working, and stop the multiple promotions a day. My sim actually reached level 10 in 6 days, and had only attended 1 small fire.
In my new game, I am having my sim max his athletic and handiness before joining the firefighter profession to see if that makes a difference.
pandazarehawt:
Put in AM, I have the proper Framework, however the green bar, (when loading family) Loads almost to the finish, and then stops. It would stay like that forever if I let it. Any ideas anyone? Sorry if this was already posted. ??? ???
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