AWESOMEMOD 4.0.87 (AMB) TEST THREAD
Claeric:
Yeah, you can drag it, at least.
rhodaloo:
I've had a couple of instances of my game freezing, but random freezing for me has been an issue since the base game. I've found that if I remember to save every 1-2 sim days that it makes less of an impact on my game.
Motoki:
I feel like the amount of experience you get for skilling in the new professions, and fire fighting in particular, should be greatly reduced and perhaps it should be required that you at least do some of all 3 metrics to advance to the next level.
I also think the emphasis should be placed on the main task with the assignments for each profession. So for fire fighting, so the bulk of experience given shifted to putting out fires.
More should be given to more difficult fires and based on your grade (time spent) putting out the fire. The Prima Guide claims it does this, but it's vague about the exact xp amounts, multipliers and formulas and don't trust EAxis to make it reasonable.
Skilling to me should primarily have an indirect benefit in that athletics helps you run faster, break down doors quicker and tinkering helps you upgrade and maintain the truck, alarm, and extinguisher so they work better. The amount of experience given for skilling should be minimal and in no way should be able to advance solely through skilling. So someone who works out all day or tinkers around with shit all the time but never put out a single fire is qualified to be fire chief? Uh, no.
Also shifting the advancement to primarily the assignment creates a bit of an element out of the players control as they have to wait for them so the advancement is naturally slowed a bit.
Unless you can be crafty and say, have your sim or another commit arson. Does this work and get recognized as an emergency in the firehouse? I hadn't tried it yet.
guardianpegasus:
Quote from: J. M. Pescado on 2010 June 17, 10:56:34
I have not decided how to address the profession progress yet, since unlike careers, they are hands-on, and reducing the gain to negligibility therefore just produces more grinding. Perhaps once I have had a chance to play it and turn it into a Supreme Commander macro.
Well, as it is, as you say, hands-on, wouldn't it be both easier and within the spirit of the game to simply freeze the progress for profession sims when not playing them?
Claeric:
Quote from: Motoki on 2010 June 17, 18:04:34
More should be given to more difficult fires and based on your grade (time spent) putting out the fire. The Prima Guide claims it does this, but it's vague about the exact xp amounts, multipliers and formulas and don't trust EAxis to make it reasonable.
None of the XMLs indicate that this is true at all. One indicates that you lose exp for failing a job, but that's about it.
Quote
<Scoring>
<JobId>LargeFires</JobId>
<GradeATime>240</GradeATime>
<GradeBTime>320</GradeBTime>
<GradeCTime>400</GradeCTime>
<GradeDTime>440</GradeDTime>
<CompletionTNS>LargeFiresCompletion</CompletionTNS>
</Scoring>
Is the only sort of thing I found referring to grading, and no mention was made of an exp multiplier based on it.
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