AWESOMEMOD 4.0.87 (AMB) TEST THREAD

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Sigmund:
Quote from: Motoki on 2010 June 17, 14:19:37

My Firefighter guy is already up to level 8 after a few days and it's mostly just from increasing skills, mainly athletic which he does all day at the firehouse since he has nothing better to do. He doesn't even know his coworkers and only put out a few fires.


This. I actually had a sim get three promotions before his first day of work, simply because he spent his downtime working out. It was ridiculous.

Claeric:
Perhaps a solution would be to figure out a way to slow progress for the two things BESIDES the main idea of the job.

So that working out would yield maybe 2% of the experience that putting out a fire does or befriending a coworker does. But the way it's set up, it doesn't seem like that's possible without major tweaking. They really dropped the ball with how professions gain experience.

The_Goddess:
Quote from: Sigmund on 2010 June 17, 17:07:00

Quote from: Motoki on 2010 June 17, 14:19:37

My Firefighter guy is already up to level 8 after a few days and it's mostly just from increasing skills, mainly athletic which he does all day at the firehouse since he has nothing better to do. He doesn't even know his coworkers and only put out a few fires.


This. I actually had a sim get three promotions before his first day of work, simply because he spent his downtime working out. It was ridiculous.


Agreed; I too received 3 promotions in a weekend before my first day of work.  I haven't put AM back in my game yet but I'm wondering if increasing the "JobDifficultyScaling" will help make career advancement harder as it does for job advancement.  Has anyone experimented with this?  If not perhaps I should put in a request for this feature to be added to AM as well.

Claeric:
The two work on entirely different principles, so it doesn't work. Professions have set EXP gain for set actions, and a set number of EXP required to go from level 1 to 2, 2 to 3, etc. Scaling job difficulty doesn't alter any of these things, because they're hardcoded for each profession instead of just a general concept.

The_Goddess:
Quote from: Claeric on 2010 June 17, 17:16:26

The two work on entirely different principles, so it doesn't work. Professions have set EXP gain for set actions, and a set number of EXP required to go from level 1 to 2, 2 to 3, etc. Scaling job difficulty doesn't alter any of these things, because they're hardcoded for each profession instead of just a general concept.


I assumed as much, but because I removed AM when I installed Ambitions I have not had the luxury of seeing what works and what doesn't.  I'm assuming that with ‘testingcheats enabled' you could drag the bar back down manually to prevent a promotion from happening before you feel your Sim has properly earned it. 

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