AWESOMEMOD 4.0.87 (AMB) TEST THREAD

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Motoki:
Quote from: J. M. Pescado on 2010 June 17, 10:56:34

I have not decided how to address the profession progress yet, since unlike careers, they are hands-on, and reducing the gain to negligibility therefore just produces more grinding. Perhaps once I have had a chance to play it and turn it into a Supreme Commander macro.

But first order of business, figuring out how to get CREATE-A-CRAP to work.


In my experience playing the Firefighter career fairly extensively I would say it could definitely use some tuning. I'm far more lenient than you in terms of forcing my sims to really work their asses off to advance but the rate of advancement is too quick even for me.

My Firefighter guy is already up to level 8 after a few days and it's mostly just from increasing skills, mainly athletic which he does all day at the firehouse since he has nothing better to do. He doesn't even know his coworkers and only put out a few fires.

The experience bar is measured by 3 metrics, skills, coworkers and putting out fires. You only need to increase one to advance. That's all well and good except you can apparently make fire chief buy simply working out all day and putting out the occasional fire. Also, unlike the job performance meters in the rabbit holes, your experience meter (as far as I know) can not go down and decrease.

The rabbit holes are actually more of a challenge than these careers. Especially firefighter because you have things easily available to replenish every need in short time. I feel like there needs to be some counterbalance to that.

The stylist and architect don't have as many other activities available on their default lots as the firefighter. You can easily add them though and really you should, at very least a drafting table and fridge. Otherwise with the dumb 1 assignment a day EAxis gives you sit around twiddling your thumbs all day.

aquila:
I'm assuming the CREATE-A-CRAP issue is that when you edit a pre-existing sim and click the checkmark to confirm changes, it crashes to the desktop. It's the only major problem I've noticed with the latest build, but if you're already aware I won't go into details.

Arieth:
Has anyone been experiencing freezing issues ever since installing AMB with the new Awesomemod? My game freezes, but the trees in the background keep fluttering and I'm forced to force-close my game and lose any progress I made. =(

Quijibo:
Quote from: Arieth on 2010 June 17, 16:37:48

Has anyone been experiencing freezing issues ever since installing AMB with the new Awesomemod? My game freezes, but the trees in the background keep fluttering and I'm forced to force-close my game and lose any progress I made. =(


Three or four of us responded to your post yesterday where you brought up the freezing.  See page 6.  I am sure JM is looking into it.  The hard part is replicating the problem to find out why it's happening.  I have gotten the freezing once but can't seem to make it recur by repeating my actions.

Claeric:
Quote from: Motoki on 2010 June 17, 14:19:37

In my experience playing the Firefighter career fairly extensively I would say it could definitely use some tuning. I'm far more lenient than you in terms of forcing my sims to really work their asses off to advance but the rate of advancement is too quick even for me.

My Firefighter guy is already up to level 8 after a few days and it's mostly just from increasing skills, mainly athletic which he does all day at the firehouse since he has nothing better to do. He doesn't even know his coworkers and only put out a few fires.


Whats worse is that when you get to level 3 firefighting, the game says that you've tackled all sorts of stuff, when in reality you've done maybe two basic fires, and that's it. Hell, you're practically in charge of the place afte rputting out 5 fires, it's ridiculous.

They all progress too fast, but firefighting in particular is just terrible.

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