AWESOMEMOD 4.0.87 (AMB) TEST THREAD
phnxflyng:
Quote from: Baarogue on 2010 June 16, 20:33:01
For instance; One EAxian quirk I've noticed in Ambitions is that the Perceptive personality trait does not show up when other sims examine the Perceptive sim's traits in the relationships tab or in the drop-down menu during interaction. The Perceptive sim appears (to other sims) to only have four traits. Is AM able to make that visible, or does it not matter?
I've noticed this with other new traits: Dramatic and Eco-Friendly. I have one sim who displays only 3 traits when I browse the family tree or look at her in another sim's relationship tab (to be clear, the three she shows up with are pre-AMB traits: Family-Oriented, Neat, Neurotic--missing are Dramatic and Eco-Friendly).
Found a more appropriate place for my FPS limiter question.
Lt. Vasquez:
Quote from: LinkinParkFan on 2010 June 16, 21:29:48
Mkay, I've never really had a reason to register before... everytime I install the new version of the Awesomemod, the game loads up okay, but when I try to load a game or create a new one, the loading screen just after the main menu loads UNTIL it gets to the point where it's just about a centimeter away, and completely stops... and I get an error in my TS3 documents folder (My Documents>Electronic Arts>The Sims 3). the contents are here, for simplicity:
Quote
- <FSE>
<Error>Story Driver Initialization Error! System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. #0: 0x00000 in System.Reflection.System.Reflection.Assembly:GetTypes (bool) (121CC740 [0] ) #1: 0x00002 call in System.Reflection.System.Reflection.Assembly:GetTypes () () #2: 0x00028 callvirt in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:RegisterToadings () () #3: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:WorldStartup () () #4: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.Driver:Startup () () #5: 0x00015 call in Awesome.Awesome.Main:_WorldInitialize () () #6: 0x00000 call in Awesome.Awesome.Main:WorldInitialize () () #7: 0x000c9 call in Sims3.Gameplay.Sims3.Gameplay.InWorldState:Startup () () #8: 0x00012 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:StartupCurState () () #9: 0x00018 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:SetState (Sims3.SimIFace.StateMachineState) (11E62B00 [11E87FA0] ) #10: 0x0009c callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Update (single) (11E7BEE0 [0] ) #11: 0x00017 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Simulate () ()</Error>
</FSE>
I'm also gonna upload the error in a text file with this post so you can look at it offline. I'd appreciate the help. thanks.
P.S, I'm on the current version the Awesomemod supports, except for Ambitions.
P.S.S. this is only with the Awesomemod installed. take it and the Aweconf out, and things work fine, I'm also using the new user-level mod installation.
P.S.S.S. here's the save and backup of the save i used, but the problem goes for any save I load, i've included the backup,: http://www.mediafire.com/file/mjzddg1mmey/Sunset Valley Legacy.sims3.zip
Can anyone help here?
Moryrie:
Quote from: phnxflyng on 2010 June 16, 22:48:34
Quote from: Baarogue on 2010 June 16, 20:33:01
For instance; One EAxian quirk I've noticed in Ambitions is that the Perceptive personality trait does not show up when other sims examine the Perceptive sim's traits in the relationships tab or in the drop-down menu during interaction. The Perceptive sim appears (to other sims) to only have four traits. Is AM able to make that visible, or does it not matter?
I've noticed this with other new traits: Dramatic and Eco-Friendly. I have one sim who displays only 3 traits when I browse the family tree or look at her in another sim's relationship tab (to be clear, the three she shows up with are pre-AMB traits: Family-Oriented, Neat, Neurotic--missing are Dramatic and Eco-Friendly).
Found a more appropriate place for my FPS limiter question.
Same thing also happens with Savvy Sculptor, Eccentric, and Born Salesperson.
Quote from: Greyform on 2010 June 16, 22:45:28
I've noticed such wonkiness long ago, back when WA was still new. I may or may not have been using AM at the time, but I'd wager it's an EA fuck-up. That's always a safe assumption.
Well, it had been 'fixed' enough to work as it should up until I tried messing with it today. I can get it to register correctly if I make the meditators stop every time they start floating, but that's a pain.
lordrichter:
Quote from: LinkinParkFan on 2010 June 16, 22:58:40
Can anyone help here?
30 seconds of investigation: This looks like an error internal to The Sims that is being caught by Awesome Mod.
Bonniy:
Quote from: Arieth on 2010 June 16, 22:11:18
I keep getting random freezes when using the Test Version of Awesome Mod with Ambitions.
Every now and then my game will freeze, but the crystal over my sims head and the trees in the background keep moving, I'm forced to close out my game and lose any progress I've made =\.
I to am also getting the random freezes. I have experienced it twice so far since I have DL'd the last AM test. I also have stuff in the background still working, such as the fire in fire place burning and and the crystal over the head is still cycling.
Bonniy
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