AWESOMEMOD 4.0.87 (AMB) TEST THREAD

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Baarogue:
Quote from: lkandak on 2010 June 16, 20:26:35

And it doesn't work with Drakah's slider hack since their both core mods ???


You're off to a great start on this board.

On-topic: Is this thread only for reporting bugs and unexpected behavior specifically caused by AM or also to report undesirable (but not necessarily bugged) Ambitions-specific behavior and also make requests?

For instance; One EAxian quirk I've noticed in Ambitions is that the Perceptive personality trait does not show up when other sims examine the Perceptive sim's traits in the relationships tab or in the drop-down menu during interaction. The Perceptive sim appears (to other sims) to only have four traits. Is AM able to make that visible, or does it not matter?

Lt. Vasquez:
Mkay, I've never really had a reason to register before... everytime I install the new version of the Awesomemod, the game loads up okay, but when I try to load a game or create a new one, the  loading screen just after the main menu loads UNTIL it gets to the point where it's just about a centimeter away, and completely stops... and I get an error in my TS3 documents folder (My Documents>Electronic Arts>The Sims 3). the contents are here, for simplicity:

Quote

- <FSE>
  <Error>Story Driver Initialization Error! System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. #0: 0x00000 in System.Reflection.System.Reflection.Assembly:GetTypes (bool) (121CC740 [0] ) #1: 0x00002 call in System.Reflection.System.Reflection.Assembly:GetTypes () () #2: 0x00028 callvirt in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:RegisterToadings () () #3: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:WorldStartup () () #4: 0x00000 call in Awesome.StoryBus.Awesome.StoryBus.Driver:Startup () () #5: 0x00015 call in Awesome.Awesome.Main:_WorldInitialize () () #6: 0x00000 call in Awesome.Awesome.Main:WorldInitialize () () #7: 0x000c9 call in Sims3.Gameplay.Sims3.Gameplay.InWorldState:Startup () () #8: 0x00012 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:StartupCurState () () #9: 0x00018 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineStatus:SetState (Sims3.SimIFace.StateMachineState) (11E62B00 [11E87FA0] ) #10: 0x0009c callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Update (single) (11E7BEE0 [0] ) #11: 0x00017 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachine:Simulate () ()</Error>
  </FSE>

I'm also gonna upload the error in a text file with this post so you can look at it offline. I'd appreciate the help. thanks.

P.S, I'm on the current version the Awesomemod supports, except for Ambitions.

P.S.S. this is only with the Awesomemod installed. take it and the Aweconf out, and things work fine, I'm also using the new user-level mod installation.

P.S.S.S. here's the save and backup of the save i used, but the problem goes for any save I load, i've included the backup,: http://www.mediafire.com/file/mjzddg1mmey/Sunset Valley Legacy.sims3.zip

Moryrie:
Meditating is wonky now. It wasn't before I downloaded the latest version. (6/16 8:40), Though I last used the meditation action on the 14th. Sims can meditate (needs on static) for 34+ hours, and for some crazy reason, it only registers as two hours when you make them stop. I'd upload a save, but I'm using a custom world you probably don't want to download.

Arieth:
I keep getting random freezes when using the Test Version of Awesome Mod with Ambitions.

Every now and then my game will freeze, but the crystal over my sims head and the trees in the background keep moving, I'm forced to close out my game and lose any progress I've made =\.

Greyform:
Quote from: Moryrie on 2010 June 16, 22:09:46

Meditating is wonky now. It wasn't before I downloaded the latest version. (6/16 8:40), Though I last used the meditation action on the 14th. Sims can meditate (needs on static) for 34+ hours, and for some crazy reason, it only registers as two hours when you make them stop. I'd upload a save, but I'm using a custom world you probably don't want to download.


I've noticed such wonkiness long ago, back when WA was still new. I may or may not have been using AM at the time, but I'd wager it's an EA fuck-up. That's always a safe assumption.

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