AWESOMEMOD 4.0.87 (AMB) TEST THREAD
Alwayswatching:
So yeah, I did what everyone else was doing and deleted the school then placed it again. It worked, but now I don't get a marker for it in neighborhood view. At least it can be used now.
lordrichter:
Latest update to AM was posted (showconfig is 6/16/2010 08:52:09)
Some simplification of Awesome code in the Rabbit Hole Entry System. I see no actual changes in how it ultimately works, so if there is an actual change it is subtle or second order.
There were changes with opportunities, inventing skill, and sculpting skill. (I see what they do but I am still trying to understand why JMP did it that way)
Edit: second update from 8:52 that touches the opportunities and skills mentioned above. Seems he is still working on stuff.
Claeric:
What is the change?
dedust:
I've noticed that with Supreme Commander set to trash digging, most of the less valuable stuff found disappears from the inventory when moving to another trashcan. I don't have the Hand of God mode enabled, so this seems a bit strange, like it's suddenly on with SC. Even though it's quite handy in deleting trash and old newspapers, it tends to delete all teddy bears, seeds and rubber duckies too.
This has been happening for a while now, at least with the test version. Can't remember it happening in the previous stable versions.
Or is this a feature, not a bug?
edit: To clarify, this doesn't happen when manually digging trash, only when using SC.
lordrichter:
Quote from: Claeric on 2010 June 16, 16:49:00
What is the change?
This is what was changed in the opportunities, investigator skill, and sculpture skill. I was not sure if it was a completed feature.
Refer to this:
Quote from: J. M. Pescado on 2010 June 16, 14:41:00
Newest AwesomeMod cripples this "registration" crap. Remember, kids: REGISTRATION LEADS TO CONFISCATION. Live free or die!
As for why the technical solution to this includes a "continue" in an inaccessible code block, my mind is still numb from trying to understand.
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