AWESOMEMOD 4.0.87 (AMB) TEST THREAD
Carokube:
Quote
Unfortunately that is not the case, there is absolutely no fire left on the lot. I was able to complete these fire missions before adding awesomemod in. I even started a brand new neighborhood to test it out. I have uploaded a save in which both sims have been convinced to run, all fires have been extinguished, and doors have been broken down, and the game says that none of these objectives have been completed: here.
This happened to me without awesomemod installed so I don't think it's an awesomemod problem. I found a little discussion on the problem elsewhere on the internet so other people are having the same issue. It's just something that is broken with Ambitions. It happens with the ghost hunter career as well. I exited and reloaded the game and future firefighting missions worked, but then stopped working. It seems kind of random when it breaks but once it's broken you have to exit the game and reload before it will be able to work (and that is not always a guarantee).
TheCatMeow:
A minor issue I've noticed with the drop out for school and careers is the interaction for "Meet friends/coworkers", never really seems to go away. Even if I receive a prompt saying my sim has met everyone, I'll still have the option. Sometimes it will go away and sometimes it doesn't. I have Twallan's Career Mod installed but I think it's an EA bug. . .
lordrichter:
JMP posted a new update (showconfig is 6/15/2010 20:05:52)
The only real change in here is the addition of Awesome Relationships to the CAS relationships dialog.
J. M. Pescado:
Well, it fixes the problem with the other relationship options not appearing if Parent/Child is an option. It's also much, much smaller than the original EAxian code for the same function that it replaces, and makes you wonder why EA did theirs in such a horrible, horrible way.
Motoki:
Quote from: Carokube on 2010 June 16, 12:26:57
Quote
Unfortunately that is not the case, there is absolutely no fire left on the lot. I was able to complete these fire missions before adding awesomemod in. I even started a brand new neighborhood to test it out. I have uploaded a save in which both sims have been convinced to run, all fires have been extinguished, and doors have been broken down, and the game says that none of these objectives have been completed: here.
This happened to me without awesomemod installed so I don't think it's an awesomemod problem. I found a little discussion on the problem elsewhere on the internet so other people are having the same issue. It's just something that is broken with Ambitions. It happens with the ghost hunter career as well. I exited and reloaded the game and future firefighting missions worked, but then stopped working. It seems kind of random when it breaks but once it's broken you have to exit the game and reload before it will be able to work (and that is not always a guarantee).
I had a similar situation with a large fire rated difficult. I put it out but the game did not recognize it was out and the sims were still acting like the house is on fire.
I found that once I broke down doors and convinced all remaining sims inside the house to run (there's an interaction for that) then the game registered the fire as being out.
I also noticed I didn't get the little popup window that gives you your time spent on the mission and current grade.
I wasn't sure if these issues were AM related or EAxian as I haven't yet reproduced the scenario in yanking awesomemod out, but it seems perhaps the latter.
Presumably EAxis figured you should direct the sims to leave first then put out the fire. In my case they were nowhere near the first floor kitchen fire though. One was on the 3rd floor and the other the basement. It made little sense to me to go all that way and break down doors when I could just put the fire out, but the scenario would not end until I did so.
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