Ambitions: The Good, The Bad, The Ugly
sewinglady:
I actually haven't played all that much with Ambitions - real life has kept me quite busy of late...
But so far:
The Good: Twinbrook is a nice addition to the game. The new hairs that came with Ambitions are pretty nice for a change. I love that you can now change the opacity of make-up! new careers...yay.
The Bad and Ugly: I reserve judgement until I've had more time to play. But, is it my imagination or are the new traits pretty much just window dressing when they could have been so much more?
snapzit:
The Good: I like Twinbrook in general. I tend to play a few lots that are grungy anyway, with questionable Sims, and Twinbrook comes loaded with them. I also like the new jobs that you can follow and direct your Sims either to fuck up completely or advance to the highest level pretty quickly.
The Bad: I've only played a few hours so far, but I've noticed the running bug others have talked about, with mixed feelings. I only have one Sim that does it, so It's not overwhelming, but really, what's the point of it? I also haven't yet figured out why my firefighter Sim can't cook at the firehouse. All he can do is have a quick meal. There was a large house fire that my Sim worked on, but one person was in the garage that he initially didn't convince to run, and by the time I noticed her he had put the fire out. She wasn't anywhere near the blaze, but he got a D on his performance. He was near energy failure and all he would do was look at the family's artwork. He absolutely would not ask the woman to leave. He only asked her to pose, then wouldn't take a picture. It was funny until it became annoying.
The Ugly: Many of the new pre-made Sims.
Without AwesomeMod installed yet, it's only a matter of time until I get bored, but I wanted to test the EP on its own for a while. I'm going to try out some other careers, then install AwesomeMod to preserve my sanity.
tea_and_blues:
Good
I like the expansion. Or will like it, when they unbreak my Create-a-Crap and I can play with the new features. Twinbrook is well done, and raises the benchmark for worlds substantially.
Bad and ugly
I maintain the careers were designed by toddlers with no friggin experience of the world outside their door, let alone in game design.
Wouldn't you expect success in a career to provide some rewards in terms of gameplay? Cos right now players get a decoration or two, and more money to add to the piles and piles of numerals stacking up in that damned money box at the bottom of the screen to the point where they're practically worthless. There's a sense of progress through the careers, but nothing at the top of any of them. Well... ...stylists get a perma-moodlet. These professions feel all stick and no carrot.
It seems fundamentally borked that the two new skills provide a more rewarding and compelling feature than any of the careers themselves.
But I may be alone in my opinions.
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