Simbots are awesome
GameBeBorked:
Quote from: jeromycraig on 2010 June 14, 05:08:56
Yes, post number 14 is generally the magic post where one should come striding into the Forum and DEMAND a canning for another member. LURK MOAR.
Ever heard of a sock?
J. M. Pescado:
myskaal:
One step in the right direction: http://www.modthesims.info/download.php?t=407036
uknortherner:
Bit of a shame you need WA though.
Robowolf:
Got around to having a sim actually make a simbot and wow, I didn't know I could be underwhelmed AFTER hearing all I heard. They really are just regular sims with an added "smash" option to objects (except salvaged ones, for some stupid reason) who can't bathe. They get labelled as your child and you can't even order them around. Sleeping in a sim bed and pissing in a sim toilet just adds to their mundaneness (mundanity?). I don't care how "realistic" a shitty robot is, because goddamn, it's a computer game. I want realism when sims die of disease or get canned for sleeping on the job, not for when you make robots. The same goes for ghosts - too much humanization of the supernatural or scifi in TS3.
Ghosts should always take the shortest route possible by floating through doors and walls; they shouldn't need to eat, sleep, piss or shower; if they MUST recharge, then they should disappear into their (placeable) grave or urn. I could go either way on ageing, what with the whole GHOST BABBY thing - although I definitely would have loved to scrap GHOST BABBIES. TS3 ghosts overall remind me of those Twilight failpires.
Robots should recharge in a station (or the sun, that was a nice added touch - eco sims could get an added boost for that); waste disposal should at least be toxic green puke; their creators/owners should be able to order them around, maybe with additional ROBOT REVOLUTION possibilities (ie, lower your relationship with your simbot enough and they set your house on fire before running away). Eating scrap was a nice touch, but seriously, why can't you smash salvaged items? I'd understand not getting the same amount of scrap as you would from smashing a brand new item, but if you can explode salvaged items into scrap, you can smash them. I wonder if that's a code bug.
I have no tl;dr thoughts on mummies because I've never bothered with them, but I liked that fire killed them instantly. For the record, washing their hands does not kill a simbot - I've tried.
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