Getting CC to work post Ambitions and 1.12 patch

(1/10) > >>

Grimma:
Anticipating a host of the clueless, here's a step-by-step for getting all of your CC to show up in Ambitions

A. For .package files:

Before you start: Ensure that you have a copy of d3dx9_31.dll in the Game/Bin file of your base game as well as all your EPs and SPs. This is a'la MTS, I haven't tried messing with this.

1.) Create a folder named "Mods" in My Documents [Typically "C:\Users\<username>\Documents\Electronic Arts\The Sims 3"]
2.) Create a new Resource.cfg by opening Notepad and pasting the following:
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
PackedFile Packages/*/*/*/*/*/*.package
3.) Save it like in the picture, in your new Mods folder in My Documents. Make sure that you select the "All Types" option when you save, or you'll end up with a .txt file instead of a .cfg file.

4.) Create a folder INSIDE "Mods" called "Packages". You may create sub-folders in "Packages" if you're anal and like to alphabetize your CC or whatever.
5.) Paste your packages into the newly created "Packages" and whatever sub-folders under "Packages". If you had CC before, just paste the packages from the original Mods folder (the one in your game install directory, remember?)

I completely removed my previous Mods folders from the install directories, but I can't vouch for whether that's necessary or not.

B. For all problematic .sims3pack files (Those that were NOT downloaded from The Store legitimately AND CC sims3packs that won't install properly otherwise)

1.) First try to install it normally through the launcher, as some of the newer CC .sims3pack files does NOT need to undergo this process, and will in fact be borked.
2.) Taken from the directions in this post, bolded text added by me:

Quote from: tickleonthetum on 2010 May 17, 14:48:23

1) Download the Windows TS3 recompressor (link) and extract the contents to a folder.
2) Paste this code in a textfile.
Code:

for /R %%i in (*.sim) do s3rc.exe -fD "%%i"
for /R %%i in (*.package) do s3rc.exe -fD "%%i"
for /R %%i in (*.nhd) do s3rc.exe -fD "%%i"
for /R %%i in (*.dbc) do s3rc.exe -fD "%%i"
@pause

3) Save the text file in the same folder as the recompressor files, call it s3rcBatch.cmd
4) Copy the three files; decrapify.exe, s3rc.exe, s3rcBatch.cmd to "My Documents\Electronic Arts\The Sims 3".
5) COPY all the sims3pack files you want to install in the Downloads folder - make sure you have backups of the originals!
6) Double-click the s3rcBatch.cmd file and wait.
7) Run the latest launcher you have, currently HELS for me. Let it install sims3packs as normal.

Cool New content can be added later, by repeating steps 5) - 7).
Notes
i) You can either leave the sims3pack files in Downloads if you wish, or delete them, or back them up for later use if you should need to reinstall them.
ii) You can delete the files in the "My Documents\Electronic Arts\The Sims 3\DCBackup" folder if you wish to save space.

3.) If using the s3rc is too high-tech for you, you can always use the jfadetool; just replace the s3rc.exe file with the latest one from here. THIS IS IMPORTANT. Don't NOT do it and then complain like a whiny baby.

Got something to add? Then add away.

Rothchild:
Quote from: Grimma on 2010 June 05, 12:13:58

Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
PackedFile Packages/*/*/*/*/*/*.package

Why force a packages subfolder?  I don't have much in the way of mods or CC so I just put packages in the Mods folder with the resource.cfg.

Priority 500
PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package

Also, script mods work fine without the modified d3dx9_31.dll if they're in My Documents.

honey_bunny:
I just want to know if we NEED to put our CC that was in the program files directory into the package folder the update/Ambitions EP created in order for it to work.

Incognito:
Quote from: honey_bunny on 2010 June 05, 17:22:30

I just want to know if we NEED to put our CC that was in the program files directory into the package folder the update/Ambitions EP created in order for it to work.


I've heard that some people have left their mods alone in the old setup and it's working just fine.

I was wonder about .dbc files with Ambitions though. I've modified my resource.cfg file accordingly to allow for .dbc files but only some of them are showing up in the game. For example, I may have a bed or a chair from one particular set but the rest of that set will be missing. Any ideas?

Nienor:
As far as I can tell, all of my .dbc files are there. Are you using subfolders, and if so, does your resource.cfg include all of those? Some of the suggested setups for .dbc files I've seen didn't include subfolders in the resource.cfg.

Navigation

[0] Message Index

[#] Next page