AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD

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Simius:
Quote from: Theria on 2010 June 05, 19:00:19

With the 10:38 version, and with Ambitions installed, I was still getting the massive motive drain while trying to complete opportunities. Thinking I was smart, I made needs static and tried again. Whether it was the static needs that caused it, or something else, it made it impossible to complete the opportunity ("interviewing" someone in the investigator's profession). I even bumped up their relationship to see if it made any difference. With needs not static, motives immediately drain and the sim dies, so I can't tell if I could complete that opportunity normally or not.

I sent the sim home, and had an immediate crash to desktop when she arrived, on 2x speed.

I'd guess you can't complete the opportunity.  My sim had fruit so she wouldn't die and she talked to the person she needed to to complete the opportunity, but instead her needs kept dropping.  Eventually I had her try to talk to the person again but she kept pissing herself and eating and never could.  When I canceled the eating action she simply died.  Since you couldn't complete it with static motives I'd guess the bug lies somewhere in that the opportunity can't be completed which makes the sim go into crazy bladder/hunger/sleep decay mode.

bobjoephil:
I found out two interesting things about the Motive drop/Opportunity music looping bug:

- The bug stops if you get off the lot where the bug started and back to the main map
- It also stops if you die and have a death flower

In both cases the bug doesn't happen again if you try to complete the same opportunity, but it also doesn't allow the opportunity to complete either. The bug resurfaces if you drop the opportunity and try to turn in another. This was all on a fresh game, AM only. Random CTDs that did occur were completely unrelated to anything with this bug.

Tamalain:
It almost sounds like EA built in a series of recursive loops that would automaticly engage if AM is detected.  Once a condition is met, WHAM.  Get around that and it sets off another trap.  I guess the programmers at EA don't like being shown they are the lesser.

Claeric:
I wonder if anyone who goes "EA is obviously ridiculously evil and painstakingly programmed the game to specifically detect and sabotage awesomemod what with all the damage it does to them" can come up with actual logical reasoning behind such a claim.

Is Awesomemod made to work properly with the supercomputer? I would like to try some testing, too, but I have the Supercomputer installed as well as the debugenabler and would be using them to create test situations. Will that work ok? Or is that a "conflict of interest" as the issues may not be awesomemod related?

Orlando:
Twallan has commented in his forum threads that his supercomputer works alongside AM with no problems.
I've been using them together for months with no obvious issues.
Quote from TSC supercomputer thread:
"COMPATIBILITY

This mod should e fully compatible with any other mod (XML, scripting, or core)."

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