AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
Arieth:
I got another Flagrant Error, this one happened while my Sim was at work, and I ordered him to recycle the Newspaper.
EDIT: Again, I held down my Enter Key, this time it took longer than normal, I was reading through the Error and I see something that has to do with Cleanup, since the error happened when I tried to recycle that sinful Newspaper. After my Sim got home from work, as I was holding down Enter, I ordered my Sim to clean up anything on the Lot, I had him take out the trash and the Error went away and I'm able to play again.
Trubble:
Quote from: Zazazu on 2010 June 12, 03:57:37
There are tons of posts stating that students can't go to existing schools. Also, if you edit a lot and try to place a school, even with moveobjects on, it will remain unplacable. I was rebuilding my neighborhood, Abelline, in order to start with a fresh version, and found that if you try to place a community lot from the library that contains a school, the school disappears.
Schools with Ambitions and no Awesomemod test version = functioning
Schools with Ambitions and Awesomemod test version = thoroughly borked, excepting career options.
Schools without Ambitions and Awesomemod test version = ?
When Pescado was just trying to get AM to work with Base/WA/HELS/patches he said the schools weren't an issue. So without Ambitions & AM schools work fine. Ambitions has changed the way schools work.
lordrichter:
Quote from: Claeric on 2010 June 12, 06:10:20
Not hoping to cause trouble (I'll be yelled at, anyway, though), but is there any chance we could get a progress report? An estimate, or something, of when Ambitions work might start?
In conflict with what Kyna said, Pescado seems to be waiting for the AMB patch to fix the bigger problems.
When EA releases their patch to fix the crap they broke, or never had working right in the first place, Pescado is going to have to go through and update for Awesome Mod again. There is a good chance that this future patch will hit areas where Awesome Mod plays.
The latest update to AM (BUILD 06/11/2010 19:31:20), which is the first one in several days (not several per day), contains several changes in addition to an expiration date change. This is by far the most significant package update in the last week. It expires in 7 days.
Edit: What changed in the 6/11/2010 19:31:20 version: updated the build and expiration dates, changed several internal text strings for localization. No AMB or patch related changes that I saw.
Alwayswatching:
Even without AM, the school in Twinbrook doesn't work for me. It's recognized as a school by Neighborhood View, which it isn't in AM, but sims still refuse to enter.
Kyna:
Quote from: lordrichter on 2010 June 12, 14:42:56
Quote from: Claeric on 2010 June 12, 06:10:20
Not hoping to cause trouble (I'll be yelled at, anyway, though), but is there any chance we could get a progress report? An estimate, or something, of when Ambitions work might start?
In conflict with what Kyna said, Pescado seems to be waiting for the AMB patch to fix the bigger problems.
When EA releases their patch to fix the crap they broke, or never had working right in the first place, Pescado is going to have to go through and update for Awesome Mod again. There is a good chance that this future patch will hit areas where Awesome Mod plays.
The latest update to AM (BUILD 06/11/2010 19:31:20), which is the first one in several days (not several per day), contains several changes in addition to an expiration date change. This is by far the most significant package update in the last week. It expires in 7 days.
Edit: What changed in the 6/11/2010 19:31:20 version: updated the build and expiration dates, changed several internal text string for localization. No AMB or patch related changes that I saw.
I wasn't replying to Claeric, and my post didn't address the question of when AM will be updated for Ambitions. I'm not sure why you linked my comments with a quote from Claeric.
I don't see how your post is in conflict with mine. I said that Pescado would extend the expiration date when he felt the mod was stable. The latest build has a longer expiration date, so I assume that AM is becoming more stable.
As for my statement that Pescado "often updates several times per day", that is fairly standard procedure for Pescado after an EP or patch. I wanted to make sure that Miradne understood that they need to check before each play session that they are testing the latest version.
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