AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
lordrichter:
That, and the latest version of AM changes two parking space related methods, which is a pretty slim way to create error 12 on save.
Motoki:
Quote from: bloodredtoe on 2010 June 09, 21:55:00
Quote from: Motoki on 2010 June 09, 18:47:38
Anyway, on the Fireman career thing, just went back into the vanilla game and it just generated coworkers so that is not an EAxis issue after all. I played for several sim days through working at the firehouse with Awesomemod and it never generated or assigned coworkers.
AwesomeMod has a feature of not generating co-workers unless you choose to socialize with them or the game needs them for eg. opportunities, so it was actually quite predictible that it didn't generate co-workers for firemen either.
Oh yes, I remember this from way back, however since you actually play the new careers (ie you control the sim inside the firehouse etc) it doesn't have an auto mode like the rabbit holes. You can't choose socialize with coworkers unless there are coworkers there for you to click on to socialize with and Awesomemod is not generating them because you aren't choosing socialize with coworkers.
tizerist:
Cars correctly parking now, bravo.
bowrain:
Strange, I've never gotten an error 12 post 2.2.8 patch and since installing this latest AM I've gotten it twice. I don't believe it's a coincidence...
radiophonic:
Quote from: bowrain on 2010 June 10, 15:47:33
Strange, I've never gotten an error 12 post 2.2.8 patch and since installing this latest AM I've gotten it twice. I don't believe it's a coincidence...
It's been my experience that Error 12 pops up commonly after using ctrl+clcik to switch households four or more times in one sitting. I avoid using quick switching and the error 12's went away. It is, however, not an AM bug but a memory corruption issue.
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