AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD

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FireDrake:
I was playing base game+WA+Ambitions with the latest version of AwesomeMod, NRaas Computer, Opporotunities, and Careers, "testing" the new meteor spawner. After a little while (about 10 minutes) it CTD. I'm not sure if this is because I was spawning too many meteors or something behind the scenes, so here's a script error log just in case.

http://www.mediafire.com/?xmzjgza2zln

wizard_merlin:
Quote from: Motoki on 2010 June 09, 18:47:38

Quote from: Claeric on 2010 June 09, 18:04:06

Nobody said you turned the car. Just that "clearly the cars are trying to get into the spot and failing midway" is not a very sound conclusion, considering cars just plain don't try to get into spots.

To anyone else who cares, the road is straight by that house. When I see a stranded car angled in toward a driveway my assumption is an aborted attempt at entering the driveway. Everyone else is free to imagine anything and everything else that car might be doing as an alternative.  ::)


I have noticed my firefighter leaves his personal fire engine at an angle across the road in front of the fire station whenever he goes to work.  When he goes home, his fire engine appears in the parking space just fine.  He was also able to summon the fire engine from his home to anywhere in town.  After having him jog to the gym to exercise, when he went to go home, his fire engine teleported from his home lot to the gym, not sure it should be doing that.

Sounds like something is screwed up somewhere.

Quote from: bloodredtoe on 2010 June 09, 21:55:00

Quote from: Motoki on 2010 June 09, 18:47:38

Anyway, on the Fireman career thing, just went back into the vanilla game and it just generated coworkers so that is not an EAxis issue after all. I played for several sim days through working at the firehouse with Awesomemod and it never generated or assigned coworkers.

AwesomeMod has a feature of not generating co-workers unless you choose to socialize with them or the game needs them for eg. opportunities, so it was actually quite predictible that it didn't generate co-workers for firemen either.


Something that Pescado will no doubt fix when he starts working on Ambitions.

IAmTheRad:
Using Awesomemod build 06/06/2010 02:15:17
All expansions, latest versions.

I do have the school issue, where the school appears as a park.

Just did a renovation project in a house. All the checkpoints were valid, and the house was well done according to the client of it. Haven't tested stylist career yet to see if it's working as intended.

NoShitSherlock:
I have an interesting issue with making nectar since installing the latest build (23:15). Everytime I direct a sim to make nectar, they strip naked once the fruit's crushed, and won't get dressed unless you tell them to, or they decide to go outside for something. I have no idea what the hell is going on.

bowrain:
Quote from: Claeric on 2010 June 09, 18:55:57

I don't know what I did wrong here. All I'm saying is that you cannot say "the cars clearly tried to get into the spot, because they are turned" because the cars do not freaking turn to get into parking spaces. What is wrong about that? This is fact. This is an absolute. The cars do not turn to get into parking spaces.


Duh, guys, sims ALWAYS pull over before leaving the car when there's no parking space available. (yes it's angled because they pulled over) It's been like that since base game. Try driving a car to the beach or park or some place with no parking space and they will pull over before leaving the car, and then the car will vanish from the road and went into their inventory. I'm guessing the problem is that they don't register the driveway is there for some reason, and instead of putting it into sim's inventory, they left the car there.

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