AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
lordrichter:
Yes
TheCatMeow:
For some odd reason AM is not working for me. I now only have AM and some CC, with no other mods. The game loads fine with the CC and when I had all my mods in the game.and I have the .dll in my base and all my EPs (WA+HELS+AMB) and updated my resource.cfg file. No matter where I put AM, the game won't recognize it.
Edit: Fixed. Had to delete the .dll from AMD and redownload it. Thanx for the negative encouragement Claeric.
Claeric:
Quote from: TheCatMeow on 2010 June 09, 21:18:42
For some odd reason AM is not working for me. I now only have AM and some CC, with no other mods. The game loads fine with the CC and when I had all my mods in the game.and I have the .dll in my base and all my EPs (WA+HELS+AMB) and updated my resource.cfg file. No matter where I put AM, the game won't recognize it.
When something is working for everyone else (working being a relative term, it is being detected for everyone else) it is clear that any personal issue is just that- a personal issue. You have done something wrong, and we can't tell you what it is, as we do not have access to your computer.
smokeverbs:
Quote from: Claeric on 2010 June 09, 19:29:27
Quote from: lordrichter on 2010 June 09, 19:04:34
(GetClosestUnreservedParkingSpace)
Is it possible to even reserve spaces?
My thinking is you can't "reserve" spaces, but spaces can "belong" to sims. Example: Your driveway is reserved for the sims who live there. EAxis logic? My question would be under what circumstances would non-home spaces be considered "reserved" by the game engine? When you leave your house in a car, with a destination picked, does the game pick where you're going to park before you get there? THAT would definitely be a case of a "reserved" vs. "non-reserved" (i.e. not currently earmarked for a player character to arrive to) space.
bloodredtoe:
Quote from: Motoki on 2010 June 09, 18:47:38
Anyway, on the Fireman career thing, just went back into the vanilla game and it just generated coworkers so that is not an EAxis issue after all. I played for several sim days through working at the firehouse with Awesomemod and it never generated or assigned coworkers.
AwesomeMod has a feature of not generating co-workers unless you choose to socialize with them or the game needs them for eg. opportunities, so it was actually quite predictible that it didn't generate co-workers for firemen either.
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