AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
Motoki:
Quote from: Claeric on 2010 June 09, 18:04:06
Nobody said you turned the car. Just that "clearly the cars are trying to get into the spot and failing midway" is not a very sound conclusion, considering cars just plain don't try to get into spots.
Claeric I've observed your posts and you are an irksome tard who feels the need to comment on everything and loves to argue for the sake of arguing and to be 'right'. Fuck off.
To anyone else who cares, the road is straight by that house. When I see a stranded car angled in toward a driveway my assumption is an aborted attempt at entering the driveway. Everyone else is free to imagine anything and everything else that car might be doing as an alternative. ::)
Anyway, on the Fireman career thing, just went back into the vanilla game and it just generated coworkers so that is not an EAxis issue after all. I played for several sim days through working at the firehouse with Awesomemod and it never generated or assigned coworkers.
Claeric:
I don't know what I did wrong here. All I'm saying is that you cannot say "the cars clearly tried to get into the spot, because they are turned" because the cars do not freaking turn to get into parking spaces. What is wrong about that? This is fact. This is an absolute. The cars do not turn to get into parking spaces.
lordrichter:
There is one interesting thing related to parking.
Intentional or not, Awesome Mod has inserted a defect into the vehicle parking algorithm (GetClosestUnreservedParkingSpace) that checks to see if the car should park in a specific parking space. This imposes Awesome criteria on where the cars can park. Unfortunately, the algorithm favors unacceptable spaces over legitimate ones, with no regard to whether they are used or reserved by other vehicles. The fix seems to be to change the scope of an IF block so that an uninitialized variable cannot be used to indicate a valid parking space that is 0 distance from the vehicle and thus always preferred.
I have no idea whether this will cause cars to park in the street because I have not tried it.
Josephinev:
Besides the school issues that I'm having and have been posted by a few people, and the recent TS2 style aging that isn't working as I test, I've encountered one more problem. I had my sim quit his job in the Athletic career and I received the message stating that he quit. The next day the car came to pick him up. I looked and he was still listed as employed. I went to his workplace and tried to quit there. Again, I received the message that he quit his job. I checked to see if he was unemployed after and he was in fact still in the Athletic career.
Claeric:
Quote from: lordrichter on 2010 June 09, 19:04:34
(GetClosestUnreservedParkingSpace)
Is it possible to even reserve spaces?
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