AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD

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Claeric:
Cars don't "attempt to turn" into the driveways. I dont know why you guys keep saying "clearly they made an attempt". Driveways are neither road extensions nor programmed to work that way. <_< That's not how parking works.

Unless ambitions changed it so cars turn towards the lot before parking, which would be...really...awkward. I just realized I haven't owned a car since getting the game, so maybe it did.

sewinglady:
I have a household with two adults, two cars, one parking space.

Prior to Ambitions install, a fambly with this set of circumstances, whoever arrived home to find the stall empty would put their car in the empty parking stall, the other sim would put their car in their inventory upon arrival home.  

Now, with Ambitions installed, if there is an empty parking space, the car goes there. If the space is occupied, the second arrival home puts their car on the street. It becomes unselectable until you send the sim off the lot, then you may have the sim go somewhere.

So I find it crucial to manually move the first car into the sims inventory so that the second car can occupy the parking space.

Edited to add:  - cars function the same as before as far as there is no "turning" - upon arrival home the sim magically is out of the car and the car is either in the empty parking stall or on the street.

Motoki:
Think what you want asshats but I didn't turn that god damned car, I found it angled.

Anyway, I just tried without Awesome mod running and followed a sim I am not playing home. He left his car in the street and went in the house in spite of having a driveway so it seems to be EAxian in nature.

On a completely unrelated note, my sim playing the Firefighter career does not have any coworkers even though one of the metrics for advancing is getting to know your coworkers. Awesomemod did not create any, although when I ran without Awesomemod the default EAxis setup did not create any either. Also seems to be EAxian in nature. :-p

*Edit: Never mind, the vanilla game actually did generate them shortly after posting this, however AM did not.

sewinglady:
I don't for one minute think you turned the car - because you can't even select a car in the street. You can command a sim to 'go home' but they'll drop it from their queue and just walk back onto the lot.

Why it's angled? I don't have any idea - does the road curve right before the house? Who knows...  I have not played a house with one car/one parking stall - but I'm wondering if this is now standard EAxian behavior upon arrival home from work - in other words - arrival home from shopping puts the car in the empty stall, but arrival home from work puts it on the street?  Just a hmmm...because yesterday my sim left his car on the street when he came home from work, so I sent him to the grocery store, and upon arrival home from the store, he put it in the empty stall.

In other words, cars and parking stalls are EA-borked.

Claeric:
Nobody said you turned the car. Just that "clearly the cars are trying to get into the spot and failing midway" is not a very sound conclusion, considering cars just plain don't try to get into spots.

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