AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD
jezzer:
Don't double post.
Motoki:
Quote from: lordrichter on 2010 June 09, 13:29:21
Some of those derelicts are not abandoned but are used by Sims to go to work.
I think the EA intention may have been to park in parking spaces first, street second, however they seem to park in the street first, possibly to let the active Sims have the parking spots. Nice of them.
Ah okay the old 'that's not a bug, that's a feature!'. ;)
You're right though if it belongs to working sims they are just dropping their cars off in the middle of the street. If parking space is an issue I think I'd prefer the old car pulls up to the curb/driveway/parking space then disappears after the sim gets out and becomes the size of a Matchbox car that goes into their inventory way of managing cars.
bunnie:
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Framework issue. Quite common knowledge. Copy d3dx9_31.dll to Ambitions\Game\Bin and you should be set.
Cheers.
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Thanks!!! Loaded, and some of my CTD seem to be gone. I do CTD in the middle of saving sometimes. Don't think it's AMthough because it was happening before I got it working.
Chaavik:
Quote from: joebagodoe on 2010 June 09, 13:38:34
Quote from: Inge on 2010 June 08, 16:04:57
Go away, you're not very nice.
And the reason I can say that to you is you only have a postcount of 2, which makes you a despised noob.
Damn the noobs
Are you that stupid? Look, the n00b has spoken and has no idea when to shut up.
You're not posting anything relevant to the thread to help El Presidente fix the bugs in Awesome Mod.
Anyways, the derelict cars seem to vanish in time, but the presence of abandoned cars all over town do slow down the game performance on my part. The 'towderelicts' command doesn't seem to work on these types of cars.
These Sims should not have problems parking their rides at their homes since most of the Sims live on lots with driveways if they live in Sunset Valley or Riverview. There weren't very many houses in Twinbrook with driveways, and that made things worse having derelict cars stay in the game for a long time and not be cleaned up to optimize the performance.
Has anyone have any problems pushing their Sims to work if they use their own means of transportation like bicycles? My ecological-minded Sim owned a bike, but she was not being pushed to work using the bike if the bike was set as her preferred means of transportation. The work car haven't shown up for her at all, but she can go to work on her bike without a problem. I am curious if anyone else has that slight issue getting their Sims pushed to work in their own vehicles?
Bottle-O-Cunt:
First CTD recorded with AM at around 0:59 sim time. I don't have any Story Progression Mods so I'm unsure if that might be the issue.
Also, editsim: Although the command allows me to change the body shape/muscularity of the sim, it does not take effect on clicking "accept". Has this been a known issue? As far as I know, it worked darn well in older versions.
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