AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD

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The_Goddess:
Quote from: bloodredtoe on 2010 June 06, 13:23:42



I'm wondering what kind of fail "Upgrade: Upgraded Extinguisher" is. Is it even supposed to work? Giving me some sort of super extinguisher?


I noticed that too.  I figured that it meant that I had an extinguisher that was better than the extinguishers non-firemen sims carry in their pockets.

AntoniusMaximus:
Right, I managed to launch the game. Something stupid, I forgot to create the symlink to d3dx9_31.dll. Otherwise, symlinks work fine, I confirm.

However, I am experiencing the same issue as other users : schools became small parks, so kids can't go to school.

It is, so far, the only major problem. I haven't experienced any crashes or bugs yet. I'll keep playing.

Antonius.

NoShitSherlock:
With the latest build, I'm happy to report that the FSEs are gone. I do believe they were being caused by the notifications of what was going on in town, such as who was shtupping who, and so on and so forth. I haven't seen any other bugs as of yet, but will keep testing to be sure.

Jenloss:
I attempted to use Awesomemod with Ambitions installed... but the game doesn't detect the mod if it's in the My Documents>Electronic Arts>Mods folder.
If it's in the Program Files>Electronic Arts>Sims 3>Mods folder the game doesn't load.

Claeric:
Quote from: Jenloss on 2010 June 06, 17:21:15

I attempted to use Awesomemod with Ambitions installed... but the game doesn't detect the mod if it's in the My Documents>Electronic Arts>Mods folder.
If it's in the Program Files>Electronic Arts>Sims 3>Mods folder the game doesn't load.


Probably has something to do with how the resource.cfg file, which you better have, tells the game to load them from a different folder than both of those.

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