AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD

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ElectricSimmer:
Quote from: Rubyelf on 2010 June 06, 11:25:32

Quote from: ElectricSimmer on 2010 June 06, 11:19:20

Rubyelf:

That is a sign of a damaged Sim. Last time that happened to me the savegame disintergrated a while later.


It hasn't seemed to have exploded just yet. Anyway I can fix this without losing my sim?


I can only think of using editSim with AwesomeMod, save a copy of the Sim and remake it with that template. Sorry. Maybe someone else will know another way.

Quote from: Trubble on 2010 June 06, 11:26:40

I was playing Twinbrook without it yesterday, but no families with kids so I didn't notice. Will give it a try (on non-awesome saves, obviously).


Lemme know what happens.

Trubble:
Yup, without Awesomemod schools appear as they should.

Rubyelf:
Quote from: ElectricSimmer on 2010 June 06, 11:22:28

Quote from: Trubble on 2010 June 06, 11:21:37

I don't know if it's related to Awesomemod, but all of my schools, even in brand new neighbourhoods, have re-purposed themselves as "small parks" and no one can go to school.


That is apparently AwesomeMod related according to a few previous posts. Are you having troubles with schools without the mod?


Regarding this, when I removed the mod I was able to use the school with no problem, with AwesomeMod it was classified as a park, and I was using the most current build that Pes has uploaded.

Quote from: ElectricSimmer on 2010 June 06, 11:27:49

Quote from: Rubyelf on 2010 June 06, 11:25:32

Quote from: ElectricSimmer on 2010 June 06, 11:19:20

Rubyelf:

That is a sign of a damaged Sim. Last time that happened to me the savegame disintergrated a while later.


It hasn't seemed to have exploded just yet. Anyway I can fix this without losing my sim?


I can only think of using editSim with AwesomeMod, save a copy of the Sim and remake it with that template. Sorry. Maybe someone else will know another way.

If I were to do this, would I lose everything I've worked on him, he's almost maxed out on the Designer profession, and I'm currently working on his relationship with someone.

ElectricSimmer:
OK: Just have to wait until Pescado finds the cause of the school problem 'cause I have no friggin' clue.

lordrichter:
Just an update from me on Motives.  After being able to recreate at will across several different saves, the systematic investigation that I did to make sure it was AM that was causing the problem and not something else has resulted in me being unable to reproduce it anymore.  My investigation involved not only removing AM and cache clearings, but removal of any possibility that a stray mod could be loaded, starting new games, and cycling through several different save games, and trying to come at it from different angles.

After restoring the Sims install, mods, and everything that I thought to save, to original, the save games that previously showed the motive problem are no longer failing.  One of the save games that exhibited this now does a Sim reset immediately upon being unpaused, which is curious.  This makes me wonder if something was in an invalid state prior to the motive crash.

I have now upgraded to the latest AM, so I consider all prior testing on this issue invalid.  If I see it again and can capture it, I will.

On the new version, I still am plagued by occasional hangs during loading of worlds and save games.  The green lozenge bar will get to 99.9% and stop permanently.  The game itself is still running and occasionally changes game tips, but the loading itself has frozen.  I have not experienced this outside of AM and often retrying is successful, usually the next time it is tried.  

Edit: I can report that the 06/06/2010 02:15:17 version of AM does not have a problem with Sims going to work in save games I had where this was going to happen.

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