AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD

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Jezabel:
Tried the last version of AM (06/06 at 02:15 am) with WA+Ambitions but no HELS, all my CC but no hacks except nointro and I deleted all the Cache files before running the game with AM.

I started a new game in the new neighborhood (Twinsomething) :

As someone said I noticed a lot of derelict cars, but my Sims who is in the business career had no problem going to work.

His kid couldn't go to school though and I noticed that in map view the school is "flagged" with a bench and not the usual hat. I guess the building isn't recognized as a school.
I checked and it's the same in Sunset valley.

No crash, Flagrant error or any other problem but I have been playing with Ambitions without Am for a while (20 to 25 hours maybe) and never had one either.
In fact since installing Am I stopped having error 12 while saving and my game is much faster (except while loading/saving).

Grimma:
Can confirm that job and school absenteeism is a thing of the past, as are motivedrains. Opportunity interactions now work as they should, and the opportunities are completed without problem.

I've experienced the minimum CTD's (one out of about 10 hours of playing), but I agree that this seems to mostly not be an AM-related bug.

I did notice, however, the following when testing SC:
*SC skilling works fine, provided the necessary skilling books and items are available.
* SC collecting: I set my sim on collecting bugs, and he went and attended a seminar (which is part of an opportunity, and wasn't due for 3 more days). Is it set up to complete opportunities first, before continuing the collection? He also refused to skip work - every time I canceled the "Go to Work" interaction, it just pops up again until his work-time is done. The same Sim is also Neurotic, and he keeps checking sinks and fireplaces, and freaking out all over the place. In a 24 hour cycle, he caught a total of 3 bugs.

Like I said, I'm not sure if that's how it's supposed to be, I just thought I'd mention it.

Roobs:
Well my sims can go to work now, but the school rabbithole doesn't work at all. It can't be selected whatsoever, even with debug mode. Sims will get the action to go to school, and then it will immediately drop out of their queue.

I tried replacing the school, but the game will not let me place a new school (any of the three school rabbitholes). Even with moveobjects on, the object still appears red and unplacable and the game won't even give a "Cannot be placed here" type message. And indeed, the lot is not recognised as a school on the map, but a standard community lot.

J. M. Pescado:
Quote from: Grimma on 2010 June 06, 10:03:33

* SC collecting: I set my sim on collecting bugs, and he went and attended a seminar (which is part of an opportunity, and wasn't due for 3 more days). Is it set up to complete opportunities first, before continuing the collection?
Yes. I'm not a procrastinator, so I don't write code that will procrastinate, either. It is taking care of all its maintenance tasks, including attending that quest, because it can.

Quote from: Grimma on 2010 June 06, 10:03:33

He also refused to skip work - every time I canceled the "Go to Work" interaction, it just pops up again until his work-time is done.
Going to work is part of the Supreme Commander AI, yes. Otherwise the AI would lock up and forget that your sim is supposed to be at work, and thus fail to attend work. Therefore, your sim goes to work when it is time.

Quote from: Grimma on 2010 June 06, 10:03:33

The same Sim is also Neurotic, and he keeps checking sinks and fireplaces, and freaking out all over the place. In a 24 hour cycle, he caught a total of 3 bugs.
Doing this is part of a Neurotic sim's motive maintenance: It gives them a +moodlet. If you didn't want your sim to behave neurotically, maybe you shouldn't have given him that trait.

Grimma:
Quote from: J. M. Pescado on 2010 June 06, 10:07:19

Quote from: Grimma on 2010 June 06, 10:03:33

* SC collecting: I set my sim on collecting bugs, and he went and attended a seminar (which is part of an opportunity, and wasn't due for 3 more days). Is it set up to complete opportunities first, before continuing the collection?
Yes. I'm not a procrastinator, so I don't write code that will procrastinate, either. It is taking care of all its maintenance tasks, including attending that quest, because it can.

Quote from: Grimma on 2010 June 06, 10:03:33

He also refused to skip work - every time I canceled the "Go to Work" interaction, it just pops up again until his work-time is done.
Going to work is part of the Supreme Commander AI, yes. Otherwise the AI would lock up and forget that your sim is supposed to be at work, and thus fail to attend work. Therefore, your sim goes to work when it is time.

Quote from: Grimma on 2010 June 06, 10:03:33

The same Sim is also Neurotic, and he keeps checking sinks and fireplaces, and freaking out all over the place. In a 24 hour cycle, he caught a total of 3 bugs.
Doing this is part of a Neurotic sim's motive maintenance: It gives them a +moodlet. If you didn't want your sim to behave neurotically, maybe you shouldn't have given him that trait.


Lulz. It's a neighbourhood Sim, Belladaddy. Good to know that all is at it should be.

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