Still planing with TS2 anyone ?
Yimmit:
Quote from: DrNerd on 2010 June 06, 02:54:59
The thing I miss most from TS1 is the gnome-making bench (and the gargoyle-making bench, I suppose).
I completely forgot how bummed I was that there was no gnome-making bench in the Sims 2. I looked through every category in buy mode the first day I had the game.
My computer can't run 3 and I still play 2 as much as I ever did. I even have two uninstalled expansion packs around here somewhere.
J. M. Pescado:
Quote from: Lerf on 2010 June 06, 03:40:53
But, yeah, lack of genetics is another big reason for avoiding the S3. I like it when somebody's red hair pops up 3 generations down the line in an otherwise black-haired family. That and the no personalities thing. Quirks do not equate to personality. All they seem to be is Stupid Sim trick generators.
Sims 2 sims didn't have "personalities" either. They had slider bars, but these bars basically had zero effect unless you were hitting a "breakpoint". For instance, absolutely nothing distinguishes, say, Outgoing 6 from Outgoing 7, as this has not hit a breakpoint. Switching to a trait based system is pretty much what I already did in Awesomeland: Added defineable behavioral quirks that would otherwise have occurred at specific breakpoints, or not at all. Like Miss Mean's drinking habits are not the result of any personality slider, they're a result of the Lush trait. The resulting behavior is distinctive and unlike that of other sims. You can't get this out of a "personality" slider bar that has maybe 3 distinct breakpoint zones.
MaximilianPS:
Quote from: J. M. Pescado on 2010 June 06, 08:18:03
For instance, absolutely nothing distinguishes, say, Outgoing 6 from Outgoing 7, as this has not hit a breakpoint. Switching to a trait based system is pretty much what I already did in Awesomeland: Added defineable behavioral quirks that would otherwise have occurred at specific breakpoints, or not at all. Like Miss Mean's drinking habits are not the result of any personality slider, they're a result of the Lush trait. The resulting behavior is distinctive and unlike that of other sims. You can't get this out of a "personality" slider bar that has maybe 3 distinct breakpoint zones.
Ok but this is 'cause the computer works on this way, you can set variables with numbers, so Sims have variables that define the traits, the only things that are different from TS2 to TS3, i suppose, it's the number of hidden variables, but EAxis FAILS on the game's logic (IMHO)
At the end i like TS2 because it's "faster", in the meaning that the sims react faster (also because the animations are faster), when things happen Sims react faster, and situations and reactions are more fun than TS3... if you get what i mean.
I think that there are alot of brains outhere, and the community can build some hacks to made TS2's sims more brilliant than TS3 once ;D
... without forgetting the sims2's simpahty respect to TS3 barbie 'n cicciobello style
rufio:
I tried TS3 for a bit, and I don't actually find it to be more fun or interesting than TS2. Sure, realism and neighborhood-unification stuff in TS2 takes a lot of work, but I am used to micromanaging that by now, and it's not all the difficult. I've gotten used to imposing my will on TS2 to get it to do what I want, and I've got all the tools (i.e. hacks) to do it, whereas TS3 still isn't what I want out of the box (though in a slightly different way) and there seem to be significantly fewer ways to modify it, particularly since there can only be one core mod and story-progression mod, rather than a lot of interchangeable parts as in TS2. Maybe at some point there will be enough content and enough mods that do what I want and aren't being updated daily for me to want to switch, but that hasn't happened yet.
Also, my TS3 is so far behind on patches at this point that I don't even know how I'm ever going to get it up to date.
Jack Rudd:
I'm waiting for TS4.
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