Still planing with TS2 anyone ?
witch:
I'm still torn between the two games. One the one hand in TS2, as others have noted, you get genetics, but on the other in TS3 there's the whole neighbourhood ageing. I like realism in games and TS2 started to feel like work, when I had to go and play each lot in rotation to keep everyone the same age. Then again, some of the TS3 stuff irritates the crap out of me, especially the endless collecting. For building and designing I adore TS3, that design tool is the shizz. I keep looking for it when I'm building in TS2. Ideally I'd like a game that combined the best of both worlds.
@MaximilianPS: That's a lovely looking layout, a little cove in the hills with the river running through it. Just one comment though, the tall buildings at the top of the hill look a bit overwhelming and intimidating, not to mention unnatural. In real cities the densest building is generally in the middle. It might look odd to have a kind of seaside village with skyscrapers looming over it. BTW your English is quite understandable - much better that my (German?) would be. (Not sure where you hail from, just guessing).
Georgette:
Quote from: witch on 2010 June 05, 19:21:48
I'm still torn between the two games. One the one hand in TS2, as others have noted, you get genetics, but on the other in TS3 there's the whole neighbourhood ageing. I like realism in games and TS2 started to feel like work, when I had to go and play each lot in rotation to keep everyone the same age. Then again, some of the TS3 stuff irritates the crap out of me, especially the endless collecting. For building and designing I adore TS3, that design tool is the shizz. I keep looking for it when I'm building in TS2. Ideally I'd like a game that combined the best of both worlds.
I like rotating the households; keeps each one exciting if you limit yourself to 1 - 2 seasons of time on each. I actually wish TS2 had some of the features from TS1. The butter churn, bee colony and spinning wheel were great fun! The collecting in TS3 bored me greatly after about a day. And, IMO, the design tool is overrated. It made creating a house incredibly tediously slow, although it is fun if you're in a particularly creative mood.
YoungOldPrude:
Nearly everything in TS3 is cheerful to the point of causing nausea, cowardly, insulting, tedious—except for the jogging—starting (with the aid of World Adventures) in Al Simhara at the mountain landing just above the Temple of Queen Hatshepsut, all the way down to the gorgeous water past the Ruins of Karnak…just delete the Fatigue Moodlet until your Sims become more accomplished and you're all set.
Yep. That's about the only thing that TS3 and WA are good for…jogging in a desert. Hmm…
Although I was rather disgusted with TS2's glitches a while back; I am a much more tolerant person now, so yes, I still play it.
I am also still playing TS1, which I have never been able to uninstall. There's just something about it. Probably the music that came with Makin' Magic, along with the mist-filled village and the glorious, moon-swept fields…and the strange noises that can be heard at night…the butter churn…the autumn foliage… I better quit there.
jezzer:
I like that the "French" music station in TS3 is the music from "Makin' Magic".
YoungOldPrude:
Quote from: jeromycraig on 2010 June 05, 23:25:34
I like that the "French" music station in TS3 is the music from "Makin' Magic".
I think that they only used two or three from Makin' Magic, though. They did include three new tracks...which I confess to finding not as additive or moving.
That's what is wrong with TS3: Lack of Effort.
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