Product Registration Mod
jezzer:
You're right. I was playing a ghost hunter sim and I couldn't see the ghosts, but he free-will targeted them on his own. I didn't even think about the no-mosaic mod; the same thing happened with the fish tanks in HELS before it was modified. *slaps self*
Orlando:
Twallan has a mod called Decensor that is reportedly working with EP2.
Rothchild:
Jackasses, this is not about a fucking no mosaic mod! I explained how simple that mod was back when I did it for WA at MTS.
This thread is about the <ProductRegistrationRequired> tag in the XML. I'm only interested in removing that tag (this mod), or information on how the game knows what's registered.
Quote from: IAmTheRad on 2010 June 03, 00:37:25
I was wondering why some things were missing from my game after I installed the registration pack. Installed this and it worked.
So, you can confirm those items weren't available without the mod?
ETA: grillcheesesammich is correct. Twallan has a script mod that will remove the censor. You'll get the censor for about a quarter of a second and then it's gone.
Crysill:
Another interesting set of entries is in JobsAndTasks (0xBAAB3D95EEA15F2E). There are three Interior Designer jobs (aptly named RegistrationIncentive(0, 1, and 2)) that include the property:Quote
<SKU_Registered>EP2</SKU_Registered>
Besides those in use, it appears that there are a few other files with default "Undefined" registration-related properties that currently have no entries overriding them. Somehow I doubt that they don't intend to expand on this 'feature' in the future.
EDIT: Seems like it would be simple to bypass this in any core mod; everything that parses these values checks Sims3.SimIFace.GameUtils.IsProductRegistered(ProductVersion). Just need it to always return true.
EDIT2: I'm not in a position to be able to test it right away, but just threw together a mod which hopefully does what I just said. Most core mods do not modify SimIFace (the version of Awesomemod that I currently have does not), so it should be compatible with them. It is probably not necessary at all, since XML editing appears to unrestrict the content just fine. Still, it would be good news to me if this works without the XML tweaks; one can never be sure what else EA might decide to lock out from most of their user base.
June 9th EDIT: We've discovered everything we need to know about registration, and Rothchild's XML mod addresses all of it. The core solution no longer provides practical or experimental value. Attachment Removed.
jezzer:
Quote from: Rothchild on 2010 June 03, 05:36:41
Jackasses, this is not about a fucking no mosaic mod! I explained how simple that mod was back when I did it for WA at MTS.
There, there, no need to get upset and kermitflail. Pop a valium or 20 and settle down.
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