Product Registration Mod
Rothchild:
Quote from: Claeric on 2010 June 03, 19:54:17
Perhaps people wouldn't be confused about what this mod does if the first post actually had fucking information in it.
Quote from: Claeric on 2010 June 03, 20:17:06
Or the first post never once actually says what it does or why you need it, which is a pretty logical source of confusion.
Quote from: Rothchild on 2010 June 02, 17:14:19
I made a mod for those items to not require product registration.
Seriously? What part of that sentence are you having difficulty understanding? No information? I explained what tags where modified in which files and why I thought it was necessary.
Reiteration; In order to invent the Claw Dipper/Air Bender and sculpt The Guardian Griffon/Octavian from The Ultimate Career Bundle it appears you need to have EP2 registered. Registration also unlocks 2 investigator cases (SpookyStory and TattooedThief) and 3 interior design jobs. The mod makes it so that registration is not required. It has nothing to do with the hair nor the gown from The Ultimate Career Bundle.
Assmitten:
Hur hur hur.
dragonic:
Quote from: Rothchild on 2010 June 04, 14:18:56
Quote from: Claeric on 2010 June 03, 19:54:17
Perhaps people wouldn't be confused about what this mod does if the first post actually had fucking information in it.
Quote from: Claeric on 2010 June 03, 20:17:06
Or the first post never once actually says what it does or why you need it, which is a pretty logical source of confusion.
Quote from: Rothchild on 2010 June 02, 17:14:19
I made a mod for those items to not require product registration.
Seriously? What part of that sentence are you having difficulty understanding? No information? I explained what tags where modified in which files and why I thought it was necessary.
Reiteration; In order to invent the Claw Dipper/Air Bender and sculpt The Guardian Griffon/Octavian from The Ultimate Career Bundle it appears you need to have EP2 registered. Registration also unlocks 2 investigator cases (SpookyStory and TattooedThief) and 3 interior design jobs. The mod makes it so that registration is not required. It has nothing to do with the hair nor the gown from The Ultimate Career Bundle.
O, I get it now. Now I know what events are added with this bundle. Thanks Roth.
On a related note, I'm guessing that EA will release more of these bundles that have this type of anti-piracy installed. This time it was used to prevent people like us from accessing these extra jobs, but in the future it may be for regular store items as well. Nice move EA, nice move.
O, and you're awesome Roth.
Sanati:
After maybe 70 sculptures I finally got a red flashing cube with a missing name which I assume is one of the sculptures this mod is supposed to unlock. I have the pack installed (through the launcher) and the hair styles are working fine, so maybe as Crysill says something more is needed to get them to work. I don't care enough about the sculptures or widgets to look at or change the xml though.
Rothchild:
Thank you, I completely missed the edit Crysill made to that post. Out of curiosity how did you have The Ultimate Career Bundle installed (Sims3Pack via the launcher, or .package in the mods folder) when you got the red cube?
ETA: I updated the mod and the first post. Since one person was able to successfully create one of the inventions and a couple people mentioned red cubes when sculpting, I believe that is based on how you installed The Ultimate Career Bundle (they both had the store tag). If you installed via the launcher they were considered store items, if you installed as a package they weren't. Now the sculptures and inventions are set as EP2 so they should function either way.
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