Ambitions: What's borked
Tangie:
Quote from: J. M. Pescado on 2010 June 29, 12:29:21
Spawners treated as world objects is an intentional feature of the game added many patches ago. People were bulldozing lots tht had spawners on them, causing the spawners to be irrevocably lost. The EAxian solution at the time was to make spawners sticky like so. This solution now creates side effects because spawners are no longer irreplaceable and have become quite common and visible.
Yes, such as the Beautiful Vista spawners. I remember that. I didn't recall seeing them multiplying to this extent before now, though, and it's something that I plan to watch since a kazillion spawners on a lot could potentially cause issues.
What is up with those plain white spawners that say, 'this object cannot be deleted'? What function, if any, do they serve?
Goggalor:
Quote from: ElectricSimmer on 2010 June 29, 13:00:31
Did Edit Town also break Terrain Paints in China and France? Because since the latest patch some are missing.
The latest patch did, not edit town specifically. I have found out how it broke and a couple of different solutions. There are drawbacks with both, so I wanted to wait and see if EA addresses it in a new patch that is bound to come soon.
geekgirl:
Quote from: Tangie on 2010 June 29, 23:17:45
What is up with those plain white spawners that say, 'this object cannot be deleted'? What function, if any, do they serve?
At least some of those are stuff like butterflies. I was able to move one around with moveobjects, and it showed that it was a butterfly, but I don't recall if I deleted it or had a sim come to collect it.
friendlyquark:
I think he's talking about the stair routers that some people have in custom houses. Those show up as plain white boxes that you cannot delete without "MoveObjects on"
Tangie:
Nope, not talking about the stairs. These look like spawners but they have no markings on them like most other spawners, and they cannot be deleted.
ETA: I even checked to see if they could be nuked with AM, but it wasn't available. I'll look for one and try 'moveobjects on' to see what else I might be able to find out.
Navigation
[0] Message Index
[#] Next page
[*] Previous page