Ambitions: What's borked
Tangie:
There's an issue with Spawners that I don't think anyone has mentioned; if so I apologize in advance for being blind. In case it hasn't been mentioned or someone hasn't seen it, I took some screen shots to show everyone what we're dealing with here. The spawners can be manually deleted or you can bulldoze the lot twice but then you may have to place a new lot where the old one was located. AFAIK, this just started with the latest patch but maybe someone else can verify that. I first heard about this problem from amjoie at Custom Sims 3.
I copied the Bayless Junkyard from Twinbrook to the bin and placed in on a lot in either Sunset Valley or the custom world called Fort Sim (I don't remember which). Here is a screenshot showing the lot and all the spawners that come with it.
Here is Bayless Junkyard again, but I rotated the lot 3 times to get the entrance where I wanted it; notice how the spawners have multiplied.
Here is the supposedly empty lot after the junkyard was bulldozed.
Here is a shot of a new residential lot placed on same site, showing junkyard spawner in front center of pic:
And here is a shot from the basement level of the new lot:
Edited to correct grammatical error.
myskaal:
When first editing Twinbrook, I did note that there seemed to be some strangeness going on with spawners. On several of the "empty" lots there were actually fishing spawners. Each time I loaded back into the lot there would be a different amount or they would be in different locations on the lots. I did not know then that the issue is to the extent that it is. Also unsure if this is only an issue with Twinbrook lots or if it's something new to spawners through out the whole game.
Another bork for me: Lost Map Tags.
Attempting to research this is yielding little information about whether it's an Ambitions introduction or if it actually started with WA. It does, however, seem to be triggered by visiting a WA vacation land.
LSS: Sent my sim to China, came back. Now that sim, and only that sim, no longer has map tags viewable on the town map.
Claeric:
Edit World broke spawners, the game is now treating them as world objects (Maybe you were initially supposed to be able to add/remove them, like with trees?) instead of lot objects, so every time they get placed, they stay there, even if a lot is bulldozed. It's not unique to twinbrook, no.
J. M. Pescado:
Spawners treated as world objects is an intentional feature of the game added many patches ago. People were bulldozing lots tht had spawners on them, causing the spawners to be irrevocably lost. The EAxian solution at the time was to make spawners sticky like so. This solution now creates side effects because spawners are no longer irreplaceable and have become quite common and visible.
ElectricSimmer:
Did Edit Town also break Terrain Paints in China and France? Because since the latest patch some are missing.
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