Ambitions: What's borked

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Kyna:
Quote from: The_Goddess on 2010 June 24, 01:01:20

Here is a strange one.  I never noticed this before Ambitions.  Maybe someone else has, but this is a first for me.  The ghosts in my graveyard are driving around in NPC Motor Pool cars at night.  They are hopping out of their graves, walking to the road, snapping their fingers for a car, getting in and going for joy rides while the town sleeps.  I guess I should send my ghost buster after them.


That one has been around since base game.  Someone once posted pics of it here.

A borkage I've noticed is that meteor strikes break the mailbox.  I had a meteor land in my sim's front yard and the mailbox on that lot can no longer be checked manually.  It can be checked by AM's sell/refine macro, so if one of the sims in the household hits level 10 in a skill, I send a sim out to collect some gems & rocks until they have something worth cutting or smelting.  Then I run the sell/refine macro to collect the mail from the borked mailbox.

The_Goddess:
Quote from: Kyna on 2010 June 24, 01:22:56


A borkage I've noticed is that meteor strikes break the mailbox.  I had a meteor land in my sim's front yard and the mailbox on that lot can no longer be checked manually.  It can be checked by AM's sell/refine macro, so if one of the sims in the household hits level 10 in a skill, I send a sim out to collect some gems & rocks until they have something worth cutting or smelting.  Then I run the sell/refine macro to collect the mail from the borked mailbox.


I would just move my Sims to a new house.  Then I'd bulldoze the house and set it back down again.  If it is a house that came with the town rather than downloaded one, you can package up a fresh one by opening a new town.  I save all of the houses I make to the bin before moving any Sims in.  If you are worried about paintings and stuff the family has accumulated, it can all be put in the family inventory.  After the new house is set, you can move right back in.  This does not take in account the depreciation of the old house but it is an option.

J. M. Pescado:
Quote from: jim on 2010 June 23, 15:21:53

Any sim I'm not actively playing is drawn inexorably to join a 24/7 gathering outside city hall. They're collapsing with exhaustion, peeing all over the place, and the odd one or two are dying. Every now and then sims pick themselves up and head off home, but they always come back. I've a small amount of cc but the only mod I use is awesomemod.

This is EAxian, but I will look into killing it with fire so that inappropriate unhealthy sims don't show up and die there.

Kyna:
Quote from: The_Goddess on 2010 June 24, 02:07:12

Quote from: Kyna on 2010 June 24, 01:22:56


A borkage I've noticed is that meteor strikes break the mailbox.  I had a meteor land in my sim's front yard and the mailbox on that lot can no longer be checked manually.  It can be checked by AM's sell/refine macro, so if one of the sims in the household hits level 10 in a skill, I send a sim out to collect some gems & rocks until they have something worth cutting or smelting.  Then I run the sell/refine macro to collect the mail from the borked mailbox.


I would just move my Sims to a new house.  Then I'd bulldoze the house and set it back down again.  If it is a house that came with the town rather than downloaded one, you can package up a fresh one by opening a new town.  I save all of the houses I make to the bin before moving any Sims in.  If you are worried about paintings and stuff the family has accumulated, it can all be put in the family inventory.  After the new house is set, you can move right back in.  This does not take in account the depreciation of the old house but it is an option.


By the time the meteor strike happened the garden had every plant in perfect condition, a pond stocked with deathfish, and the house had been extensively refurbished/redecorated/recoloured.  I'm not in the habit of moving a family out, lotbinning the lot, and then moving the family back in after improvements, so I didn't have a copy of the house after the modifications.  Rather than lose all that and then having to redo it just because the mailbox lost its menu from the meteor strike, it is easier to spend a few minutes using AM's collect rock macro and then use AM's sell/refine macro to get the mail.

It's not a major problem for me.  Thanks to AM's billpaying feature, my sims don't check the mailbox very often.  I usually only send them to collect the mail when they hit level 10 in a skill, or in the case of this particular household (my robot-making household), when a pink diamond has been sent for cutting.

Fortunately I save every sim night.  Now that I know that meteors kill mailboxes, the next time it happens I can just go back to the last save and lose less than a simday of play.  It's just this one lot that is borken.

wizard_merlin:
Quote from: Kyna on 2010 June 24, 01:22:56

A borkage I've noticed is that meteor strikes break the mailbox.  I had a meteor land in my sim's front yard and the mailbox on that lot can no longer be checked manually.  It can be checked by AM's sell/refine macro, so if one of the sims in the household hits level 10 in a skill, I send a sim out to collect some gems & rocks until they have something worth cutting or smelting.  Then I run the sell/refine macro to collect the mail from the borked mailbox.


A while ago I recall someone (can't remember who) posting a mod that unlocked the WA mailboxes for use in regular games, and they could be used to replace the current ones, without affecting the game.  If you can find it, you might be able to just replace the mailbox with a new one.

Have you checked to see if it is possible to get a new mailbox from the buydebug catalogue?

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