Ambitions: What's borked
wizard_merlin:
Quote from: ShortyBoo on 2010 June 14, 15:08:43
I played all night and it was relatively bug free. I only came across one kind of big thing. I was playing a fire fighter and after the second fire he responded to, he came back to the station, but once he got out of the fire truck, it disappeared. So now I guess he has to either run or take a taxi to the fires? I also noticed that there were no other sims at the fire department at all. I'm playing Twinbrook, so I thought they'd have other sims set as fire fighters, but I guess not. My guy was alone the whole time he was there.
AM is blocking the creation of the co-workers for some reason. I have had the disappearing fire truck also, not sure what started it. I think, if you click on the ringing alarm and select respond, the game will generate a fire truck. I tend to bild fire stations with multiple vehicle, and when one goes missing, just edit the lot and add another one.
As Pescado says, he is working on it.
Quote from: J. M. Pescado on 2010 June 14, 15:51:45
It's just as well they aren't generating. You wouldn't really want the game populated by vanilla pudding at the moment anyway. Wait until I finish working out the anti-vanilla-pudding feature.
ShortyBoo:
Quote from: jeromycraig on 2010 June 14, 16:23:45
Yeah, I borked my game by changing active familiies while, unbeknownst to me, a ceremony was going on at the City Hall. When it started up under the new family, the rest of the town was empty, because everyone was at City Hall, cheering like twits and undergoing critical motive failure.
Well, I guess that's possible since I was switching around families. Are the awards ceremonies just random, or does something specific trigger them? I played an inventor and a sculptor in one house for most of last night and while both got a medal to hang on the wall that they had to pick up from city hall, I never really noticed any actual awards ceremony. I know there weren't any sims at Town Hall that I could see. But there were lots of sims at parks and walking around town. I'm not really sure why no fire fighters were there, though because the stylist career was spawning other sims to work there. I had a sim join and there were like 2 or 3 other sims working, with one being a tattoo artist.
Claeric:
You get a ceremony for level 10 of a profession, I think. The mayor comes out and gives you a medal around your neck(that you dont actually see, it's just an animation...) and a special present, the key to the city. Sims stand around with balloons tossing confetti.
And it calls ANY AVAILABLE SIMS, so if you swap houses during one and it breaks, eventually the entire town is standing at city hall cheering.
ShortyBoo:
Huh. Well, I have a sculptor at level 10, but she didn't get an award ceremony. Will I get a message or something saying the award ceremony is happening?
jezzer:
What happened with me, I reached Level 10 of the Ghost Hunter profession. I continued playing that Sim for a while, and noticed another family I had placed in the town was getting assfucked by Story Progression, so I changed active families to fix their issues. When I switched back, my original Sim was in the middle of the award ceremony he should have gotten while I was playing him. He was reaching critical motive failure, and the ceremony wouldn't end. I dropped it from his queue and sent him home to recover, but the rest of the town stayed in front of City Hall, cheering. From that point on, people stopped going home altogether. When they got off from work or school, they'd head straight to City Hall. I could no longer complete Ghost Hunting assignments, because no one was home to be saved from ghosts.
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