Ambitions: What's borked
uknortherner:
The AI continues to piss me off. The game will force my sim to go to bed at a given time no matter how well-rested they are, and cancelling the action does nothing - the game simply queues it up again. The kitchen burned down because the game insisted on my sim going to bed whilst her food was cooking in the oven, and no amount of action canceling would stop this.
Likewise, sending my sim over to the laundromat to do her washing usually results in the AI kicking in and ordering her to stare at a plant or brush her teeth instead of what I had ordered her to do. It really feels like I am merely surplus to requirements and the game's playing out as the developers wish it to.
Also, sticking with the laundromat for a moment - nice idea putting a shop sign up on the second floor (presumably with move objects on), except my sim insists on going upstairs to stare at it and then bitches about route failure, again and again and again... Same goes for statues placed in unreachable places that a sim simply must stare at - repeatedly, or ghosts appearing in the main park after a routine scan, in unreachable places. Brilliant.
In fact, why the hell has nothing been done about seating allocations and the like. Why do all sims insist on swarming over to the same seat that is clearly occupied? Why is it so difficult to program in a bloody ownership token system, so that sims stop footstomping and bitching every five seconds for fuck's sake!
Oh, and why after three days of playing do my garden lights stop casting light beyond the edges of the lot?
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EDIT: So, I decided to put the Paranormal career to rest and register my sim as a self-employed Inventor. Almost immediately, the AI backs away from aggressively forcing my sim to do things against my wishes and behaves more in the way it did pre-Ambitions. Looking back at it, it seems that EA may have gone for a Supreme Commander-type approach to the new hands-on jobs, aggressively keeping my sim's motives up so that she was in good shape to carry out her job when she was on the clock. Unfortunately, the AI stays in high gear even when she's not, so it's constantly ordering her about for no good reason.
One skill required for the Paranormal career is Logic, and I noticed that every time she was on a lot with a chessboard, she'd immediately head straight for it. Since I switched careers, my sim no longer has a fetish for playing chess.
myskaal:
Circus horrors! So my ghost busting sim was on the job at the Greenwood house when the following occured:
The conversation was apparently about the gun he was using. When she wasn't chatting, she appeared as a normal child.
The_Goddess:
Quote from: Nekonyami on 2010 June 08, 04:20:33
Quote from: The_Goddess on 2010 June 08, 04:14:22
Quote from: Nekonyami on 2010 June 08, 02:59:42
Is it just me or are the professions borked?
I got to level 3 on Ghostbuster and Firefighter (may have been level 4) and it doesn't count what I do. I'll catch all three spirits and it will say 0/3. I'll get rid of a small house fire and it won't count.
I only have Supercomputer, Sliders, and the Skintone Enabler installed. They are all updated for Ambitions, so I'm thinking this must be a game bug.
I don't have any mods in right now and my game does this. It doesn't have anything to do with what level you are at, it happens when you switch to another household and then go back to them. I've seen some complaints about it at the sims forum. I couldn't tell you why it is happening.
What you say makes me think game bork.
I ran a test hood to see if it would fix the problem. It was a copy of the Twinbrook hood I've been playing.
I took the entire Mods folder out and played, and the game worked fine. I put the folder back in and got the same results. I tried different things with the game while the Mods folder was in to make sure it wasn't a fluke, like switch to different households during my ghostbuster's work time and also play another household and switch to my ghostbuster right before he had to go to work, and it still worked fine.
Not sure if 'resetting' the Mods folder had anything to do with it. Hmm.
This does not help me, as I have nothing in my mods folder to reset… When you switched to another house hold did you switch to a firefighter and go on an emergency or to another ghost buster and do a mission; or was it just a household of rabbit hole workers? Just curious if you would have the same results if you switched to another household like that.
tea_and_blues:
Playing in Riverview, the dialogue for the Consignment Store (the Buy/Consign menu) no longer appears at the store. Tried replacing the menu, switching families, and replacing the whole lot, but it seems absolutely borked.
Roux:
Quote from: ElectricSimmer on 2010 June 08, 13:27:10
Is Stylist borked for anyone else? 'Cause no matter what I do, my clients ALWAYS hate their makeover.
Not for me. I have played a stylist up to level 4 or so, and all but maybe one makeover was liked by the client. The one that didn't like it was one that I solicited without having a specific job for it, when the stylist was still at level 1. All the contracted jobs ("New Baby, New Look," for example) have gone well.
However, I hate the way it queues up the "Take Photo" interaction immediately after the job completes. With my lagtastic game and its choppy camera movement, I can never get a good shot - it's usually just a tiny picture of the client's back. Maybe it's not technically borked, but it's damned annoying. I keep forgetting to try it with a WA camera in the stylist's inventory.
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